Files
tbd-station-14/Content.Shared/Damage/Systems/DamageOnInteractSystem.cs
Mervill 3414abb970 Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies
2024-09-01 23:22:50 +02:00

84 lines
3.4 KiB
C#

using Content.Shared.Administration.Logs;
using Content.Shared.Damage.Components;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Timing;
namespace Content.Shared.Damage.Systems;
public sealed class DamageOnInteractSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOnInteractComponent, InteractHandEvent>(OnHandInteract);
}
/// <summary>
/// Damages the user that interacts with the entity with an empty hand and
/// plays a sound or pops up text in response. If the user does not have
/// proper protection, the user will only be damaged and other interactions
/// will be cancelled.
/// </summary>
/// <param name="entity">The entity being interacted with</param>
/// <param name="args">Contains the user that interacted with the entity</param>
private void OnHandInteract(Entity<DamageOnInteractComponent> entity, ref InteractHandEvent args)
{
if (!entity.Comp.IsDamageActive)
return;
var totalDamage = entity.Comp.Damage;
if (!entity.Comp.IgnoreResistances)
{
// try to get damage on interact protection from either the inventory slots of the entity
_inventorySystem.TryGetInventoryEntity<DamageOnInteractProtectionComponent>(args.User, out var protectiveEntity);
// or checking the entity for the comp itself if the inventory didn't work
if (protectiveEntity.Comp == null && TryComp<DamageOnInteractProtectionComponent>(args.User, out var protectiveComp))
{
protectiveEntity = (args.User, protectiveComp);
}
// if protectiveComp isn't null after all that, it means the user has protection,
// so let's calculate how much they resist
if (protectiveEntity.Comp != null)
{
totalDamage = DamageSpecifier.ApplyModifierSet(totalDamage, protectiveEntity.Comp.DamageProtection);
}
}
totalDamage = _damageableSystem.TryChangeDamage(args.User, totalDamage, origin: args.Target);
if (totalDamage != null && totalDamage.AnyPositive())
{
args.Handled = true;
_adminLogger.Add(LogType.Damaged, $"{ToPrettyString(args.User):user} injured their hand by interacting with {ToPrettyString(args.Target):target} and received {totalDamage.GetTotal():damage} damage");
_audioSystem.PlayPredicted(entity.Comp.InteractSound, args.Target, args.User);
if (entity.Comp.PopupText != null)
_popupSystem.PopupClient(Loc.GetString(entity.Comp.PopupText), args.User, args.User);
}
}
public void SetIsDamageActiveTo(Entity<DamageOnInteractComponent> entity, bool mode)
{
if (entity.Comp.IsDamageActive == mode)
return;
entity.Comp.IsDamageActive = mode;
Dirty(entity);
}
}