* Initial commit * Small QOL buff * Review changes * Ch-ch-ch-ch-chaaaanges * Review changes * oops * Oh ya fix the fill thing * cleanup warnings make a few more private methods --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
25 lines
702 B
C#
25 lines
702 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Chemistry.Components;
|
|
|
|
/// <summary>
|
|
/// Denotes a specific solution contained within this entity that can can be
|
|
/// easily "drained". This means things with taps/spigots, or easily poured
|
|
/// items.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class DrainableSolutionComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Solution name that can be drained.
|
|
/// </summary>
|
|
[DataField]
|
|
public string Solution = "default";
|
|
|
|
/// <summary>
|
|
/// The drain doafter time required to transfer reagents from the solution.
|
|
/// </summary>
|
|
[DataField]
|
|
public TimeSpan DrainTime = TimeSpan.Zero;
|
|
}
|