* Move to shared * cleanup --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
11 lines
480 B
C#
11 lines
480 B
C#
namespace Content.Shared.Atmos;
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/// <summary>
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/// Event raised on an entity when it is standing on a tile that's on fire.
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/// </summary>
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/// <param name="Temperature">Current temperature of the hotspot this entity is exposed to.</param>
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/// <param name="Volume">Current volume of the hotspot this entity is exposed to.
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/// This is not the volume of the tile this entity is on.</param>
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[ByRefEvent]
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public readonly record struct TileFireEvent(float Temperature, float Volume);
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