Files
tbd-station-14/Content.Client/Atmos/Monitor/UI/AirAlarmWindow.xaml.cs
Brandon Li 545cacbcae StyleNano removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

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* Add todo list

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* Add palette to `TextureButton`

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* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

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* migrate `ContextMenu` styles

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* Update todo

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* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

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* tweak color & update todo

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* chat is this real (update chat palette)

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* Update todo

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* `SmallButton` and remove some obsolete things from `StyleNano`

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* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

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* replace `ButtonColorGreen` with `Positive`

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* `Placeholder`

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* Examine popup buttons

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* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

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* Remove some more redundant stuff

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* Undo style change for chat window

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* paper editing works now

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* `OptionButton` styles

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* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

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* fix `ActionButton` not having highlighting

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* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

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* `ButtonBig` and more cleanup

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* Move items inheriting from `ISheetletConfig` into their own directory

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* Cleanup & move `Label` styles

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* Action search box styles

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* Moved, stuff is

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* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

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* yap & move over MORE stuff (just like one thing left!!!)

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* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

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* Fix some hardcoding & broken code, `GetFromControl`

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* Scrollbars!

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* chores

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* clean up `StyleClass.cs`

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* `ItemListSheetlet` refactor

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* more chores!

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* Consistency w/ directory structure

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* Move `MainMenuSheetlet`

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* `ColorPalette`

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* whoopsie

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* Remove most sheet-specific sheetlets

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* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

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* yap

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* MASSIVE resharper skill issue

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* actually use `ISheetletConfig`

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* have specific sheetlet be specific

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* `GetResourceOr`

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* cleanup & move / remove `IPalette`s

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* actually do specific stylesheets correctly & fix tooltips

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* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

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* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

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* give the palettes fun names

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* `StyleSpace` is no more

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* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-10-19 21:10:44 +00:00

195 lines
6.9 KiB
C#

using Content.Client.Atmos.Monitor.UI.Widgets;
using Content.Client.Message;
using Content.Client.Stylesheets.Palette;
using Content.Client.UserInterface.Controls;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Temperature;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Atmos.Monitor.UI;
[GenerateTypedNameReferences]
public sealed partial class AirAlarmWindow : FancyWindow
{
public event Action<string, IAtmosDeviceData>? AtmosDeviceDataChanged;
public event Action<IAtmosDeviceData>? AtmosDeviceDataCopied;
public event Action<string, AtmosMonitorThresholdType, AtmosAlarmThreshold, Gas?>? AtmosAlarmThresholdChanged;
public event Action<AirAlarmMode>? AirAlarmModeChanged;
public event Action<bool>? AutoModeChanged;
public event Action? ResyncAllRequested;
private RichTextLabel _address => CDeviceAddress;
private RichTextLabel _deviceTotal => CDeviceTotal;
private RichTextLabel _pressure => CPressureLabel;
private RichTextLabel _temperature => CTemperatureLabel;
private RichTextLabel _alarmState => CStatusLabel;
private TabContainer _tabContainer => CTabContainer;
private BoxContainer _ventDevices => CVentContainer;
private BoxContainer _scrubberDevices => CScrubberContainer;
private Dictionary<string, PumpControl> _pumps = new();
private Dictionary<string, ScrubberControl> _scrubbers = new();
private Dictionary<string, SensorInfo> _sensors = new();
private Button _resyncDevices => CResyncButton;
private Dictionary<Gas, Label> _gasLabels = new();
private OptionButton _modes => CModeButton;
private CheckBox _autoMode => AutoModeCheckBox;
public AirAlarmWindow()
{
RobustXamlLoader.Load(this);
foreach (var mode in Enum.GetValues<AirAlarmMode>())
{
var text = mode switch
{
AirAlarmMode.Filtering => "air-alarm-ui-mode-filtering",
AirAlarmMode.WideFiltering => "air-alarm-ui-mode-wide-filtering",
AirAlarmMode.Fill => "air-alarm-ui-mode-fill",
AirAlarmMode.Panic => "air-alarm-ui-mode-panic",
AirAlarmMode.None => "air-alarm-ui-mode-none",
_ => "error",
};
_modes.AddItem(Loc.GetString(text));
}
_modes.OnItemSelected += args =>
{
_modes.SelectId(args.Id);
AirAlarmModeChanged!.Invoke((AirAlarmMode) args.Id);
};
_autoMode.OnToggled += _ =>
{
AutoModeChanged!.Invoke(_autoMode.Pressed);
};
_tabContainer.SetTabTitle(0, Loc.GetString("air-alarm-ui-window-tab-vents"));
_tabContainer.SetTabTitle(1, Loc.GetString("air-alarm-ui-window-tab-scrubbers"));
_tabContainer.SetTabTitle(2, Loc.GetString("air-alarm-ui-window-tab-sensors"));
_resyncDevices.OnPressed += _ =>
{
_ventDevices.RemoveAllChildren();
_pumps.Clear();
_scrubberDevices.RemoveAllChildren();
_scrubbers.Clear();
CSensorContainer.RemoveAllChildren();
_sensors.Clear();
ResyncAllRequested!.Invoke();
};
}
public void SetEntity(EntityUid uid)
{
EntityView.SetEntity(uid);
}
public void UpdateState(AirAlarmUIState state)
{
_address.SetMarkup(state.Address);
_deviceTotal.SetMarkup($"{state.DeviceCount}");
_pressure.SetMarkup(Loc.GetString("air-alarm-ui-window-pressure", ("pressure", $"{state.PressureAverage:0.##}")));
_temperature.SetMarkup(Loc.GetString("air-alarm-ui-window-temperature", ("tempC", $"{TemperatureHelpers.KelvinToCelsius(state.TemperatureAverage):0.#}"), ("temperature", $"{state.TemperatureAverage:0.##}")));
_alarmState.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state",
("color", ColorForAlarm(state.AlarmType)),
("state", state.AlarmType)));
UpdateModeSelector(state.Mode);
UpdateAutoMode(state.AutoMode);
foreach (var (addr, dev) in state.DeviceData)
{
UpdateDeviceData(addr, dev);
}
_modes.Visible = !state.PanicWireCut;
CModeSelectLocked.Visible = state.PanicWireCut;
}
public void UpdateModeSelector(AirAlarmMode mode)
{
_modes.SelectId((int) mode);
}
public void UpdateAutoMode(bool enabled)
{
_autoMode.Pressed = enabled;
}
public void UpdateDeviceData(string addr, IAtmosDeviceData device)
{
switch (device)
{
case GasVentPumpData pump:
if (!_pumps.TryGetValue(addr, out var pumpControl))
{
var control = new PumpControl(pump, addr);
control.PumpDataChanged += AtmosDeviceDataChanged;
control.PumpDataCopied += AtmosDeviceDataCopied;
_pumps.Add(addr, control);
CVentContainer.AddChild(control);
}
else
{
pumpControl.ChangeData(pump);
}
break;
case GasVentScrubberData scrubber:
if (!_scrubbers.TryGetValue(addr, out var scrubberControl))
{
var control = new ScrubberControl(scrubber, addr);
control.ScrubberDataChanged += AtmosDeviceDataChanged;
control.ScrubberDataCopied += AtmosDeviceDataCopied;
_scrubbers.Add(addr, control);
CScrubberContainer.AddChild(control);
}
else
{
scrubberControl.ChangeData(scrubber);
}
break;
case AtmosSensorData sensor:
if (!_sensors.TryGetValue(addr, out var sensorControl))
{
var control = new SensorInfo(sensor, addr);
control.OnThresholdUpdate += AtmosAlarmThresholdChanged;
control.SensorDataCopied += AtmosDeviceDataCopied;
_sensors.Add(addr, control);
CSensorContainer.AddChild(control);
}
else
{
sensorControl.ChangeData(sensor);
}
break;
}
}
public static Color ColorForThreshold(float amount, AtmosAlarmThreshold threshold)
{
threshold.CheckThreshold(amount, out var curAlarm);
return ColorForAlarm(curAlarm);
}
public static Color ColorForAlarm(AtmosAlarmType curAlarm)
{
return curAlarm switch
{
AtmosAlarmType.Danger => Palettes.Status.Critical,
AtmosAlarmType.Warning => Palettes.Status.Warning,
_ => Palettes.Status.Good,
};
}
}