* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using System.Linq;
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using Content.Server.Salvage;
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using Content.Shared.CCVar;
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using Content.Shared.Salvage;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests;
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[TestFixture]
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public sealed class SalvageTest
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{
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/// <summary>
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/// Asserts that all salvage maps have been saved as grids and are loadable.
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/// </summary>
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[Test]
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public async Task AllSalvageMapsLoadableTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entManager = server.ResolveDependency<IEntityManager>();
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var mapLoader = entManager.System<MapLoaderSystem>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var prototypeManager = server.ResolveDependency<IPrototypeManager>();
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var cfg = server.ResolveDependency<IConfigurationManager>();
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Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
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await server.WaitPost(() =>
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{
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foreach (var salvage in prototypeManager.EnumeratePrototypes<SalvageMapPrototype>())
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{
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var mapFile = salvage.MapPath;
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var mapId = mapManager.CreateMap();
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try
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{
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Assert.That(mapLoader.TryLoad(mapId, mapFile.ToString(), out var roots));
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Assert.That(roots.Where(uid => entManager.HasComponent<MapGridComponent>(uid)), Is.Not.Empty);
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to load salvage map {salvage.ID}, was it saved as a map instead of a grid?", ex);
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}
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try
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{
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mapManager.DeleteMap(mapId);
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to delete salvage map {salvage.ID}", ex);
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}
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}
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});
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await server.WaitRunTicks(1);
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await pair.CleanReturnAsync();
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}
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}
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