Files
tbd-station-14/Content.Client/Light/EntitySystems/LightBulbSystem.cs
Tayrtahn 33f111c090 Cleanup more SpriteComponent warnings (part 2) (#37522)
* Cleanup warnings in DamageMarkerSystem

* Cleanup warnings in CuffableSystem

* Cleanup warnings in DeployableTurretSystem

* Cleanup warnings in StorageContainerVisualsSystem

* Cleanup warnings in ItemMapperSystem

* Cleanup warnings in ItemCounterSystem

* Cleanup warnings in RandomSpriteSystem

* Cleanup warnings in PowerCellSystem

* Cleanup warnings in ParticleAcceleratorPartVisualizerSystem

* Cleanup warnings in PaperVisualizerSystem

* Cleanup warnings in PoweredLightVisualizerSystem

* Cleanup warnings in LightBulbSystem

* Cleanup warnings in EmergencyLightSystem

* Cleanup warnings in DoorSystem

* Cleanup warnings in ClockSystem

* Cleanup warnings in BuckleSystem

* Cleanup warnings in JukeboxSystem
2025-05-17 13:02:36 +10:00

39 lines
1.4 KiB
C#

using Content.Shared.Light.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Light.Visualizers;
public sealed class LightBulbSystem : VisualizerSystem<LightBulbComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, LightBulbComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
// update sprite state
if (AppearanceSystem.TryGetData<LightBulbState>(uid, LightBulbVisuals.State, out var state, args.Component))
{
switch (state)
{
case LightBulbState.Normal:
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.NormalSpriteState);
break;
case LightBulbState.Broken:
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.BrokenSpriteState);
break;
case LightBulbState.Burned:
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.BurnedSpriteState);
break;
}
}
// also update sprites color
if (AppearanceSystem.TryGetData<Color>(uid, LightBulbVisuals.Color, out var color, args.Component))
{
_sprite.SetColor((uid, args.Sprite), color);
}
}
}