Files
tbd-station-14/Content.Server/Lightning/LightningTargetSystem.cs
Hannah Giovanna Dawson cdbe92d37d Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00

44 lines
1.5 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Content.Server.Lightning;
using Content.Server.Lightning.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
using Robust.Server.GameObjects;
namespace Content.Server.Tesla.EntitySystems;
/// <summary>
/// The component allows lightning to strike this target. And determining the behavior of the target when struck by lightning.
/// </summary>
public sealed class LightningTargetSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
[Dependency] private readonly TransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LightningTargetComponent, HitByLightningEvent>(OnHitByLightning);
}
private void OnHitByLightning(Entity<LightningTargetComponent> uid, ref HitByLightningEvent args)
{
DamageSpecifier damage = new();
damage.DamageDict.Add("Structural", uid.Comp.DamageFromLightning);
_damageable.ChangeDamage(uid.Owner, damage, true);
if (uid.Comp.LightningExplode)
{
_explosionSystem.QueueExplosion(
_transform.GetMapCoordinates(uid),
uid.Comp.ExplosionPrototype,
uid.Comp.TotalIntensity, uid.Comp.Dropoff,
uid.Comp.MaxTileIntensity,
uid,
canCreateVacuum: false);
}
}
}