Files
tbd-station-14/Content.Server/Speech/AccentSystem.cs
metalgearsloth 3da454140d Add department-specific radio channels (#9061)
* Add department-specific radio channels

This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.

ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.

IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.

The ugly is that the integer channel number is hard-coded and also shows
up in chat.

Comms are not modeled at this time. You cannot break comms (yet).

All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.

* Remove debugging print

* Convert to prototypes

* Use prototype names in headset prototype

* Adjust list style

* Document prototype fields

* cringe

* some cleanup

* colours

* Remove alphas at least

* cc

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2022-06-23 20:11:03 +10:00

45 lines
1.2 KiB
C#

using System.Text.RegularExpressions;
using Content.Server.Chat;
using Content.Server.Chat.Systems;
namespace Content.Server.Speech
{
public sealed class AccentSystem : EntitySystem
{
public static readonly Regex SentenceRegex = new(@"(?<=[\.!\?])", RegexOptions.Compiled);
public override void Initialize()
{
SubscribeLocalEvent<TransformSpeechEvent>(AccentHandler);
}
private void AccentHandler(TransformSpeechEvent args)
{
var accentEvent = new AccentGetEvent(args.Sender, args.Message);
RaiseLocalEvent(args.Sender, accentEvent, true);
args.Message = accentEvent.Message;
}
}
public sealed class AccentGetEvent : EntityEventArgs
{
/// <summary>
/// The entity to apply the accent to.
/// </summary>
public EntityUid Entity { get; }
/// <summary>
/// The message to apply the accent transformation to.
/// Modify this to apply the accent.
/// </summary>
public string Message { get; set; }
public AccentGetEvent(EntityUid entity, string message)
{
Entity = entity;
Message = message;
}
}
}