Files
tbd-station-14/Content.Server/Shuttles/Components/FTLComponent.cs

56 lines
1.8 KiB
C#

using Content.Shared.Shuttles.Systems;
using Content.Shared.Tag;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Shuttles.Components;
/// <summary>
/// Added to a component when it is queued or is travelling via FTL.
/// </summary>
[RegisterComponent]
public sealed partial class FTLComponent : Component
{
[ViewVariables]
public FTLState State = FTLState.Available;
[ViewVariables(VVAccess.ReadWrite)]
public float StartupTime = 0f;
[ViewVariables(VVAccess.ReadWrite)]
public float TravelTime = 0f;
[ViewVariables(VVAccess.ReadWrite)]
public float Accumulator = 0f;
/// <summary>
/// Target Uid to dock with at the end of FTL.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("targetUid")]
public EntityUid? TargetUid;
[ViewVariables(VVAccess.ReadWrite), DataField("targetCoordinates")]
public EntityCoordinates TargetCoordinates;
/// <summary>
/// Should we dock with the target when arriving or show up nearby.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("dock")]
public bool Dock;
/// <summary>
/// If we're docking after FTL what is the prioritised dock tag (if applicable).
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("priorityTag", customTypeSerializer:typeof(PrototypeIdSerializer<TagPrototype>))]
public string? PriorityTag;
[ViewVariables(VVAccess.ReadWrite), DataField("soundTravel")]
public SoundSpecifier? TravelSound = new SoundPathSpecifier("/Audio/Effects/Shuttle/hyperspace_progress.ogg")
{
Params = AudioParams.Default.WithVolume(-3f).WithLoop(true)
};
public IPlayingAudioStream? TravelStream;
}