Files
tbd-station-14/Content.Server/Salvage/SalvageMobRestrictionsSystem.cs
metalgearsloth 49c7c0f9a7 Remove stamina + damageable .Owner (#14602)
* Remove stamina + damageable .Owner

* More
2023-03-12 09:19:05 -04:00

71 lines
2.6 KiB
C#

using Content.Server.Body.Systems;
using Content.Shared.Body.Components;
using Content.Shared.Damage;
using Content.Shared.Mobs.Systems;
namespace Content.Server.Salvage;
public sealed class SalvageMobRestrictionsSystem : EntitySystem
{
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SalvageMobRestrictionsComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SalvageMobRestrictionsComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<SalvageMobRestrictionsGridComponent, ComponentRemove>(OnRemoveGrid);
}
private void OnInit(EntityUid uid, SalvageMobRestrictionsComponent component, ComponentInit args)
{
var gridUid = Transform(uid).ParentUid;
if (!EntityManager.EntityExists(gridUid))
{
// Give up, we were spawned improperly
return;
}
// When this code runs, the salvage magnet hasn't actually gotten ahold of the entity yet.
// So it therefore isn't in a position to do this.
if (!TryComp(gridUid, out SalvageMobRestrictionsGridComponent? rg))
{
rg = AddComp<SalvageMobRestrictionsGridComponent>(gridUid);
}
rg.MobsToKill.Add(uid);
component.LinkedGridEntity = gridUid;
}
private void OnRemove(EntityUid uid, SalvageMobRestrictionsComponent component, ComponentRemove args)
{
if (TryComp(component.LinkedGridEntity, out SalvageMobRestrictionsGridComponent? rg))
{
rg.MobsToKill.Remove(uid);
}
}
private void OnRemoveGrid(EntityUid uid, SalvageMobRestrictionsGridComponent component, ComponentRemove args)
{
var metaQuery = GetEntityQuery<MetaDataComponent>();
var bodyQuery = GetEntityQuery<BodyComponent>();
var damageQuery = GetEntityQuery<DamageableComponent>();
foreach (var target in component.MobsToKill)
{
if (Deleted(target, metaQuery)) continue;
if (_mobStateSystem.IsDead(target)) continue; // DONT WASTE BIOMASS
if (bodyQuery.TryGetComponent(target, out var body))
{
// Just because.
_bodySystem.GibBody(target, body: body);
}
else if (damageQuery.TryGetComponent(target, out var damageableComponent))
{
_damageableSystem.SetAllDamage(target, damageableComponent, 200);
}
}
}
}