Files
tbd-station-14/Content.Server/Revenant/EntitySystems/RevenantOverloadedLightsSystem.cs
Nemanja 3c3ee60dd2 Revenant 2: Electric Boogaloo (#11510)
* revenant 2: electric boogaloo

* revevent

* oversights

* Update RevenantSystem.Abilities.cs

* names

* no shoote stouhg walls
2022-09-28 21:30:48 -05:00

30 lines
910 B
C#

using Content.Server.Beam;
using Content.Shared.Revenant.Components;
using Content.Shared.Revenant.EntitySystems;
namespace Content.Server.Revenant.EntitySystems;
/// <summary>
/// This handles...
/// </summary>
public sealed class RevenantOverloadedLightsSystem : SharedRevenantOverloadedLightsSystem
{
[Dependency] private readonly BeamSystem _beam = default!;
protected override void OnZap(RevenantOverloadedLightsComponent component)
{
if (component.Target == null)
return;
var lxform = Transform(component.Owner);
var txform = Transform(component.Target.Value);
if (!lxform.Coordinates.TryDistance(EntityManager, txform.Coordinates, out var distance))
return;
if (distance > component.ZapRange)
return;
_beam.TryCreateBeam(component.Owner, component.Target.Value, component.ZapBeamEntityId);
}
}