Files
tbd-station-14/Content.Server/Pinpointer/NavMapSystem.cs
2023-09-23 11:15:05 -08:00

264 lines
8.0 KiB
C#

using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.Warps;
using Content.Shared.Pinpointer;
using Content.Shared.Tag;
using Robust.Shared.GameStates;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
namespace Content.Server.Pinpointer;
/// <summary>
/// Handles data to be used for in-grid map displays.
/// </summary>
public sealed class NavMapSystem : SharedNavMapSystem
{
[Dependency] private readonly TagSystem _tags = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
private EntityQuery<TagComponent> _tagQuery;
public override void Initialize()
{
base.Initialize();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
_tagQuery = GetEntityQuery<TagComponent>();
SubscribeLocalEvent<AnchorStateChangedEvent>(OnAnchorChange);
SubscribeLocalEvent<ReAnchorEvent>(OnReAnchor);
SubscribeLocalEvent<StationGridAddedEvent>(OnStationInit);
SubscribeLocalEvent<NavMapComponent, ComponentStartup>(OnNavMapStartup);
SubscribeLocalEvent<NavMapComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<NavMapComponent, GridSplitEvent>(OnNavMapSplit);
SubscribeLocalEvent<NavMapBeaconComponent, ComponentStartup>(OnNavMapBeaconStartup);
SubscribeLocalEvent<NavMapBeaconComponent, AnchorStateChangedEvent>(OnNavMapBeaconAnchor);
}
private void OnStationInit(StationGridAddedEvent ev)
{
var comp = EnsureComp<NavMapComponent>(ev.GridId);
RefreshGrid(comp, Comp<MapGridComponent>(ev.GridId));
}
private void OnNavMapBeaconStartup(EntityUid uid, NavMapBeaconComponent component, ComponentStartup args)
{
RefreshNavGrid(uid);
}
private void OnNavMapBeaconAnchor(EntityUid uid, NavMapBeaconComponent component, ref AnchorStateChangedEvent args)
{
RefreshNavGrid(uid);
}
/// <summary>
/// Refreshes the grid for the corresponding beacon.
/// </summary>
/// <param name="uid"></param>
private void RefreshNavGrid(EntityUid uid)
{
var xform = Transform(uid);
if (!CanBeacon(uid, xform) || !TryComp<NavMapComponent>(xform.GridUid, out var navMap))
return;
Dirty(xform.GridUid.Value, navMap);
}
private bool CanBeacon(EntityUid uid, TransformComponent? xform = null)
{
if (!Resolve(uid, ref xform))
return false;
return xform.GridUid != null && xform.Anchored;
}
private void OnNavMapStartup(EntityUid uid, NavMapComponent component, ComponentStartup args)
{
if (!TryComp<MapGridComponent>(uid, out var grid))
return;
RefreshGrid(component, grid);
}
private void OnNavMapSplit(EntityUid uid, NavMapComponent component, ref GridSplitEvent args)
{
var gridQuery = GetEntityQuery<MapGridComponent>();
foreach (var grid in args.NewGrids)
{
var newComp = EnsureComp<NavMapComponent>(grid);
RefreshGrid(newComp, gridQuery.GetComponent(grid));
}
RefreshGrid(component, gridQuery.GetComponent(uid));
}
private void RefreshGrid(NavMapComponent component, MapGridComponent grid)
{
component.Chunks.Clear();
var tiles = grid.GetAllTilesEnumerator();
while (tiles.MoveNext(out var tile))
{
var chunkOrigin = SharedMapSystem.GetChunkIndices(tile.Value.GridIndices, ChunkSize);
if (!component.Chunks.TryGetValue(chunkOrigin, out var chunk))
{
chunk = new NavMapChunk(chunkOrigin);
component.Chunks[chunkOrigin] = chunk;
}
RefreshTile(grid, component, chunk, tile.Value.GridIndices);
}
}
private void OnGetState(EntityUid uid, NavMapComponent component, ref ComponentGetState args)
{
var data = new Dictionary<Vector2i, int>(component.Chunks.Count);
foreach (var (index, chunk) in component.Chunks)
{
data.Add(index, chunk.TileData);
}
var beaconQuery = AllEntityQuery<NavMapBeaconComponent, TransformComponent>();
var beacons = new List<NavMapBeacon>();
while (beaconQuery.MoveNext(out var beaconUid, out var beacon, out var xform))
{
if (!beacon.Enabled || xform.GridUid != uid || !CanBeacon(beaconUid, xform))
continue;
// TODO: Make warp points use metadata name instead.
string? name = beacon.Text;
if (name == null)
{
if (TryComp<WarpPointComponent>(beaconUid, out var warpPoint) && warpPoint.Location != null)
{
name = warpPoint.Location;
}
else
{
name = MetaData(beaconUid).EntityName;
}
}
beacons.Add(new NavMapBeacon(beacon.Color, name, xform.LocalPosition));
}
// TODO: Diffs
args.State = new NavMapComponentState()
{
TileData = data,
Beacons = beacons,
};
}
private void OnReAnchor(ref ReAnchorEvent ev)
{
if (TryComp<MapGridComponent>(ev.OldGrid, out var oldGrid) &&
TryComp<NavMapComponent>(ev.OldGrid, out var navMap))
{
var chunkOrigin = SharedMapSystem.GetChunkIndices(ev.TilePos, ChunkSize);
if (navMap.Chunks.TryGetValue(chunkOrigin, out var chunk))
{
RefreshTile(oldGrid, navMap, chunk, ev.TilePos);
}
}
HandleAnchor(ev.Xform);
}
private void OnAnchorChange(ref AnchorStateChangedEvent ev)
{
HandleAnchor(ev.Transform);
}
private void HandleAnchor(TransformComponent xform)
{
if (!TryComp<NavMapComponent>(xform.GridUid, out var navMap) ||
!TryComp<MapGridComponent>(xform.GridUid, out var grid))
return;
var tile = grid.LocalToTile(xform.Coordinates);
var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
if (!navMap.Chunks.TryGetValue(chunkOrigin, out var chunk))
{
chunk = new NavMapChunk(chunkOrigin);
navMap.Chunks[chunkOrigin] = chunk;
}
RefreshTile(grid, navMap, chunk, tile);
}
private void RefreshTile(MapGridComponent grid, NavMapComponent component, NavMapChunk chunk, Vector2i tile)
{
var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
var existing = chunk.TileData;
var flag = GetFlag(relative);
chunk.TileData &= ~flag;
var enumerator = grid.GetAnchoredEntitiesEnumerator(tile);
// TODO: Use something to get convex poly.
while (enumerator.MoveNext(out var ent))
{
if (!_physicsQuery.TryGetComponent(ent, out var body) ||
!body.CanCollide ||
!body.Hard ||
body.BodyType != BodyType.Static ||
(!_tags.HasTag(ent.Value, "Wall", _tagQuery) &&
!_tags.HasTag(ent.Value, "Window", _tagQuery)))
{
continue;
}
chunk.TileData |= flag;
break;
}
if (chunk.TileData == 0)
{
component.Chunks.Remove(chunk.Origin);
}
if (existing == chunk.TileData)
return;
Dirty(component);
}
/// <summary>
/// Sets the beacon's Enabled field and refreshes the grid.
/// </summary>
public void SetBeaconEnabled(EntityUid uid, bool enabled, NavMapBeaconComponent? comp = null)
{
if (!Resolve(uid, ref comp) || comp.Enabled == enabled)
return;
comp.Enabled = enabled;
RefreshNavGrid(uid);
}
/// <summary>
/// Toggles the beacon's Enabled field and refreshes the grid.
/// </summary>
public void ToggleBeacon(EntityUid uid, NavMapBeaconComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
SetBeaconEnabled(uid, !comp.Enabled, comp);
}
}