46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using Content.Server.Administration;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Administration;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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namespace Content.Server.Nutrition
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{
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[AdminCommand(AdminFlags.Debug)]
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public sealed class Hungry : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public string Command => "hungry";
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public string Description => "Makes you hungry.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("You cannot use this command unless you are a player.");
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return;
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}
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if (player.AttachedEntity is not {Valid: true} playerEntity)
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{
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shell.WriteLine("You cannot use this command without an entity.");
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return;
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}
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if (!_entities.TryGetComponent(playerEntity, out HungerComponent? hunger))
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{
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shell.WriteLine($"Your entity does not have a {nameof(HungerComponent)} component.");
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return;
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}
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var hungryThreshold = hunger.Thresholds[HungerThreshold.Starving];
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_entities.System<HungerSystem>().SetHunger(playerEntity, hungryThreshold, hunger);
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}
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}
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}
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