Files
tbd-station-14/Content.Server/Ninja/Systems/NinjaGlovesSystem.cs
Slava0135 6f8c2b7e52 Use conditions to store progress for Ninja objectives (#20254)
* TryGetObjectiveComp

* helper function to get objective

* store N of jacked doors in condition

* store called in threat bool in condition

* store techs in steal research condition

* fix access

* remove unused transform system

* use popup from shared system

* fix formatting

* condition => obj everywhere

* i fogror to remove downloaded nodes from role

* change signature

* use query

* View Variables

* spider charge detonated => condition
2023-10-10 09:32:10 +03:00

100 lines
3.5 KiB
C#

using Content.Server.Communications;
using Content.Server.Mind;
using Content.Server.Ninja.Events;
using Content.Server.Objectives.Components;
using Content.Shared.Communications;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Research.Components;
using Content.Shared.Toggleable;
namespace Content.Server.Ninja.Systems;
/// <summary>
/// Handles the toggle gloves action.
/// </summary>
public sealed class NinjaGlovesSystem : SharedNinjaGlovesSystem
{
[Dependency] private readonly EmagProviderSystem _emagProvider = default!;
[Dependency] private readonly CommsHackerSystem _commsHacker = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly SharedStunProviderSystem _stunProvider = default!;
[Dependency] private readonly SpaceNinjaSystem _ninja = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NinjaGlovesComponent, ToggleActionEvent>(OnToggleAction);
}
/// <summary>
/// Toggle gloves, if the user is a ninja wearing a ninja suit.
/// </summary>
private void OnToggleAction(EntityUid uid, NinjaGlovesComponent comp, ToggleActionEvent args)
{
if (args.Handled)
return;
args.Handled = true;
var user = args.Performer;
// need to wear suit to enable gloves
if (!TryComp<SpaceNinjaComponent>(user, out var ninja)
|| ninja.Suit == null
|| !HasComp<NinjaSuitComponent>(ninja.Suit.Value))
{
Popup.PopupEntity(Loc.GetString("ninja-gloves-not-wearing-suit"), user, user);
return;
}
// show its state to the user
var enabling = comp.User == null;
Appearance.SetData(uid, ToggleVisuals.Toggled, enabling);
var message = Loc.GetString(enabling ? "ninja-gloves-on" : "ninja-gloves-off");
Popup.PopupEntity(message, user, user);
if (enabling)
{
EnableGloves(uid, comp, user, ninja);
}
else
{
DisableGloves(uid, comp);
}
}
private void EnableGloves(EntityUid uid, NinjaGlovesComponent comp, EntityUid user, SpaceNinjaComponent ninja)
{
// can't use abilities if suit is not equipped, this is checked elsewhere but just making sure to satisfy nullability
if (ninja.Suit == null)
return;
comp.User = user;
Dirty(uid, comp);
_ninja.AssignGloves(user, uid, ninja);
var drainer = EnsureComp<BatteryDrainerComponent>(user);
var stun = EnsureComp<StunProviderComponent>(user);
_stunProvider.SetNoPowerPopup(user, "ninja-no-power", stun);
if (_ninja.GetNinjaBattery(user, out var battery, out var _))
{
var ev = new NinjaBatteryChangedEvent(battery.Value, ninja.Suit.Value);
RaiseLocalEvent(user, ref ev);
}
var emag = EnsureComp<EmagProviderComponent>(user);
_emagProvider.SetWhitelist(user, comp.DoorjackWhitelist, emag);
EnsureComp<ResearchStealerComponent>(user);
// prevent calling in multiple threats by toggling gloves after
if (_mind.TryGetObjectiveComp<TerrorConditionComponent>(user, out var obj) && !obj.CalledInThreat)
{
var hacker = EnsureComp<CommsHackerComponent>(user);
var rule = _ninja.NinjaRule(user);
if (rule != null)
_commsHacker.SetThreats(user, rule.Threats, hacker);
}
}
}