100 lines
3.4 KiB
C#
100 lines
3.4 KiB
C#
using Content.Server.Morgue.Components;
|
|
using Content.Server.Storage.Components;
|
|
using Content.Shared.Body.Components;
|
|
using Content.Shared.Examine;
|
|
using Content.Shared.Morgue;
|
|
using Content.Shared.Morgue.Components;
|
|
using Robust.Server.GameObjects;
|
|
|
|
namespace Content.Server.Morgue;
|
|
|
|
public sealed class MorgueSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<MorgueComponent, ExaminedEvent>(OnExamine);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles the examination text for looking at a morgue.
|
|
/// </summary>
|
|
private void OnExamine(EntityUid uid, MorgueComponent component, ExaminedEvent args)
|
|
{
|
|
if (!args.IsInDetailsRange)
|
|
return;
|
|
|
|
_appearance.TryGetData<MorgueContents>(uid, MorgueVisuals.Contents, out var contents);
|
|
|
|
var text = contents switch
|
|
{
|
|
MorgueContents.HasSoul => "morgue-entity-storage-component-on-examine-details-body-has-soul",
|
|
MorgueContents.HasContents => "morgue-entity-storage-component-on-examine-details-has-contents",
|
|
MorgueContents.HasMob => "morgue-entity-storage-component-on-examine-details-body-has-no-soul",
|
|
_ => "morgue-entity-storage-component-on-examine-details-empty"
|
|
};
|
|
|
|
args.PushMarkup(Loc.GetString(text));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates data periodically in case something died/got deleted in the morgue.
|
|
/// </summary>
|
|
private void CheckContents(EntityUid uid, MorgueComponent? morgue = null, EntityStorageComponent? storage = null, AppearanceComponent? app = null)
|
|
{
|
|
if (!Resolve(uid, ref morgue, ref storage, ref app))
|
|
return;
|
|
|
|
if (storage.Contents.ContainedEntities.Count == 0)
|
|
{
|
|
_appearance.SetData(uid, MorgueVisuals.Contents, MorgueContents.Empty);
|
|
return;
|
|
}
|
|
|
|
var hasMob = false;
|
|
|
|
foreach (var ent in storage.Contents.ContainedEntities)
|
|
{
|
|
if (!hasMob && HasComp<BodyComponent>(ent))
|
|
hasMob = true;
|
|
|
|
if (HasComp<ActorComponent>(ent))
|
|
{
|
|
_appearance.SetData(uid, MorgueVisuals.Contents, MorgueContents.HasSoul, app);
|
|
return;
|
|
}
|
|
}
|
|
|
|
_appearance.SetData(uid, MorgueVisuals.Contents, hasMob ? MorgueContents.HasMob : MorgueContents.HasContents, app);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles the periodic beeping that morgues do when a live body is inside.
|
|
/// </summary>
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
foreach (var (comp, storage, appearance) in EntityQuery<MorgueComponent, EntityStorageComponent, AppearanceComponent>())
|
|
{
|
|
comp.AccumulatedFrameTime += frameTime;
|
|
|
|
CheckContents(comp.Owner, comp, storage);
|
|
|
|
if (comp.AccumulatedFrameTime < comp.BeepTime)
|
|
continue;
|
|
|
|
comp.AccumulatedFrameTime -= comp.BeepTime;
|
|
|
|
if (comp.DoSoulBeep && _appearance.TryGetData<MorgueContents>(appearance.Owner, MorgueVisuals.Contents, out var contents, appearance) && contents == MorgueContents.HasSoul)
|
|
{
|
|
_audio.PlayPvs(comp.OccupantHasSoulAlarmSound, comp.Owner);
|
|
}
|
|
}
|
|
}
|
|
}
|