415 lines
15 KiB
C#
415 lines
15 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.EUI;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Ghost.Roles.UI;
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using Content.Server.Mind.Commands;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Content.Shared.Database;
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using Content.Shared.Follower;
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using Content.Shared.GameTicking;
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using Content.Shared.Ghost;
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using Content.Shared.Ghost.Roles;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Ghost.Roles
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{
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[UsedImplicitly]
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public sealed class GhostRoleSystem : EntitySystem
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{
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly SharedRoleSystem _roleSystem = default!;
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private uint _nextRoleIdentifier;
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private bool _needsUpdateGhostRoleCount = true;
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private readonly Dictionary<uint, GhostRoleComponent> _ghostRoles = new();
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private readonly Dictionary<ICommonSession, GhostRolesEui> _openUis = new();
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private readonly Dictionary<ICommonSession, MakeGhostRoleEui> _openMakeGhostRoleUis = new();
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[ViewVariables]
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public IReadOnlyCollection<GhostRoleComponent> GhostRoles => _ghostRoles.Values;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, MindRemovedMessage>(OnMindRemoved);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<GhostRoleComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<GhostRoleComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<GhostRoleComponent, EntityPausedEvent>(OnPaused);
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SubscribeLocalEvent<GhostRoleComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<GhostRoleMobSpawnerComponent, TakeGhostRoleEvent>(OnSpawnerTakeRole);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, TakeGhostRoleEvent>(OnTakeoverTakeRole);
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_playerManager.PlayerStatusChanged += PlayerStatusChanged;
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}
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private void OnMobStateChanged(EntityUid uid, GhostTakeoverAvailableComponent component, MobStateChangedEvent args)
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{
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if (!TryComp(uid, out GhostRoleComponent? ghostRole))
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return;
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switch (args.NewMobState)
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{
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case MobState.Alive:
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{
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if (!ghostRole.Taken)
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RegisterGhostRole(ghostRole);
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break;
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}
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case MobState.Critical:
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case MobState.Dead:
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UnregisterGhostRole(ghostRole);
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break;
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}
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_playerManager.PlayerStatusChanged -= PlayerStatusChanged;
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}
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private uint GetNextRoleIdentifier()
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{
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return unchecked(_nextRoleIdentifier++);
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}
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public void OpenEui(IPlayerSession session)
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{
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if (session.AttachedEntity is not {Valid: true} attached ||
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!EntityManager.HasComponent<GhostComponent>(attached))
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return;
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if(_openUis.ContainsKey(session))
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CloseEui(session);
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var eui = _openUis[session] = new GhostRolesEui();
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_euiManager.OpenEui(eui, session);
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eui.StateDirty();
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}
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public void OpenMakeGhostRoleEui(IPlayerSession session, EntityUid uid)
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{
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if (session.AttachedEntity == null)
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return;
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if (_openMakeGhostRoleUis.ContainsKey(session))
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CloseEui(session);
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var eui = _openMakeGhostRoleUis[session] = new MakeGhostRoleEui(EntityManager, GetNetEntity(uid));
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_euiManager.OpenEui(eui, session);
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eui.StateDirty();
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}
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public void CloseEui(ICommonSession session)
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{
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if (!_openUis.ContainsKey(session)) return;
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_openUis.Remove(session, out var eui);
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eui?.Close();
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}
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public void CloseMakeGhostRoleEui(ICommonSession session)
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{
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if (_openMakeGhostRoleUis.Remove(session, out var eui))
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{
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eui.Close();
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}
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}
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public void UpdateAllEui()
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{
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foreach (var eui in _openUis.Values)
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{
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eui.StateDirty();
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}
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// Note that this, like the EUIs, is deferred.
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// This is for roughly the same reasons, too:
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// Someone might spawn a ton of ghost roles at once.
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_needsUpdateGhostRoleCount = true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (_needsUpdateGhostRoleCount)
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{
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_needsUpdateGhostRoleCount = false;
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var response = new GhostUpdateGhostRoleCountEvent(GetGhostRolesInfo().Length);
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foreach (var player in _playerManager.Sessions)
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{
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RaiseNetworkEvent(response, player.ConnectedClient);
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}
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}
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}
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private void PlayerStatusChanged(object? blah, SessionStatusEventArgs args)
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{
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if (args.NewStatus == SessionStatus.InGame)
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{
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var response = new GhostUpdateGhostRoleCountEvent(_ghostRoles.Count);
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RaiseNetworkEvent(response, args.Session.ConnectedClient);
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}
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}
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public void RegisterGhostRole(GhostRoleComponent role)
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{
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if (_ghostRoles.ContainsValue(role)) return;
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_ghostRoles[role.Identifier = GetNextRoleIdentifier()] = role;
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UpdateAllEui();
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}
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public void UnregisterGhostRole(GhostRoleComponent role)
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{
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if (!_ghostRoles.ContainsKey(role.Identifier) || _ghostRoles[role.Identifier] != role) return;
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_ghostRoles.Remove(role.Identifier);
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UpdateAllEui();
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}
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public void Takeover(ICommonSession player, uint identifier)
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{
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if (!_ghostRoles.TryGetValue(identifier, out var role)) return;
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var ev = new TakeGhostRoleEvent(player);
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RaiseLocalEvent(role.Owner, ref ev);
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if (!ev.TookRole) return;
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if (player.AttachedEntity != null)
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_adminLogger.Add(LogType.GhostRoleTaken, LogImpact.Low, $"{player:player} took the {role.RoleName:roleName} ghost role {ToPrettyString(player.AttachedEntity.Value):entity}");
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CloseEui(player);
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}
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public void Follow(ICommonSession player, uint identifier)
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{
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if (!_ghostRoles.TryGetValue(identifier, out var role)) return;
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if (player.AttachedEntity == null) return;
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_followerSystem.StartFollowingEntity(player.AttachedEntity.Value, role.Owner);
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}
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public void GhostRoleInternalCreateMindAndTransfer(ICommonSession player, EntityUid roleUid, EntityUid mob, GhostRoleComponent? role = null)
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{
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if (!Resolve(roleUid, ref role)) return;
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DebugTools.AssertNotNull(player.ContentData());
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var newMind = _mindSystem.CreateMind(player.UserId,
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EntityManager.GetComponent<MetaDataComponent>(mob).EntityName);
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_roleSystem.MindAddRole(newMind, new GhostRoleMarkerRoleComponent { Name = role.RoleName });
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_mindSystem.SetUserId(newMind, player.UserId);
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_mindSystem.TransferTo(newMind, mob);
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}
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public GhostRoleInfo[] GetGhostRolesInfo()
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{
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var roles = new List<GhostRoleInfo>();
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var metaQuery = GetEntityQuery<MetaDataComponent>();
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foreach (var (id, role) in _ghostRoles)
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{
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var uid = role.Owner;
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if (metaQuery.GetComponent(uid).EntityPaused)
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continue;
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roles.Add(new GhostRoleInfo {Identifier = id, Name = role.RoleName, Description = role.RoleDescription, Rules = role.RoleRules, Requirements = role.Requirements});
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}
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return roles.ToArray();
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}
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private void OnPlayerAttached(PlayerAttachedEvent message)
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{
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// Close the session of any player that has a ghost roles window open and isn't a ghost anymore.
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if (!_openUis.ContainsKey(message.Player)) return;
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if (EntityManager.HasComponent<GhostComponent>(message.Entity)) return;
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CloseEui(message.Player);
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}
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private void OnMindAdded(EntityUid uid, GhostTakeoverAvailableComponent component, MindAddedMessage args)
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{
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if (!TryComp(uid, out GhostRoleComponent? ghostRole))
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return;
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ghostRole.Taken = true;
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UnregisterGhostRole(ghostRole);
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}
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private void OnMindRemoved(EntityUid uid, GhostTakeoverAvailableComponent component, MindRemovedMessage args)
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{
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if (!TryComp(uid, out GhostRoleComponent? ghostRole))
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return;
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// Avoid re-registering it for duplicate entries and potential exceptions.
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if (!ghostRole.ReregisterOnGhost || component.LifeStage > ComponentLifeStage.Running)
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return;
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ghostRole.Taken = false;
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RegisterGhostRole(ghostRole);
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}
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public void Reset(RoundRestartCleanupEvent ev)
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{
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foreach (var session in _openUis.Keys)
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{
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CloseEui(session);
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}
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_openUis.Clear();
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_ghostRoles.Clear();
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_nextRoleIdentifier = 0;
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}
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private void OnPaused(EntityUid uid, GhostRoleComponent component, ref EntityPausedEvent args)
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{
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if (HasComp<ActorComponent>(uid))
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return;
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UpdateAllEui();
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}
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private void OnUnpaused(EntityUid uid, GhostRoleComponent component, ref EntityUnpausedEvent args)
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{
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if (HasComp<ActorComponent>(uid))
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return;
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UpdateAllEui();
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}
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private void OnInit(EntityUid uid, GhostRoleComponent role, ComponentInit args)
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{
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if (role.Probability < 1f && !_random.Prob(role.Probability))
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{
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RemComp<GhostRoleComponent>(uid);
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return;
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}
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if (role.RoleRules == "")
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role.RoleRules = Loc.GetString("ghost-role-component-default-rules");
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RegisterGhostRole(role);
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}
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private void OnShutdown(EntityUid uid, GhostRoleComponent role, ComponentShutdown args)
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{
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UnregisterGhostRole(role);
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}
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private void OnSpawnerTakeRole(EntityUid uid, GhostRoleMobSpawnerComponent component, ref TakeGhostRoleEvent args)
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{
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if (!TryComp(uid, out GhostRoleComponent? ghostRole) ||
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!CanTakeGhost(uid, ghostRole))
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{
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args.TookRole = false;
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return;
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}
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if (string.IsNullOrEmpty(component.Prototype))
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throw new NullReferenceException("Prototype string cannot be null or empty!");
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var mob = Spawn(component.Prototype, Transform(uid).Coordinates);
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_transform.AttachToGridOrMap(mob);
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var spawnedEvent = new GhostRoleSpawnerUsedEvent(uid, mob);
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RaiseLocalEvent(mob, spawnedEvent);
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if (ghostRole.MakeSentient)
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MakeSentientCommand.MakeSentient(mob, EntityManager, ghostRole.AllowMovement, ghostRole.AllowSpeech);
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EnsureComp<MindContainerComponent>(mob);
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GhostRoleInternalCreateMindAndTransfer(args.Player, uid, mob, ghostRole);
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if (++component.CurrentTakeovers < component.AvailableTakeovers)
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{
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args.TookRole = true;
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return;
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}
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ghostRole.Taken = true;
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if (component.DeleteOnSpawn)
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QueueDel(uid);
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args.TookRole = true;
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}
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private bool CanTakeGhost(EntityUid uid, GhostRoleComponent? component = null)
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{
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return Resolve(uid, ref component, false) &&
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!component.Taken &&
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!MetaData(uid).EntityPaused;
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}
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private void OnTakeoverTakeRole(EntityUid uid, GhostTakeoverAvailableComponent component, ref TakeGhostRoleEvent args)
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{
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if (!TryComp(uid, out GhostRoleComponent? ghostRole) ||
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!CanTakeGhost(uid, ghostRole))
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{
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args.TookRole = false;
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return;
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}
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ghostRole.Taken = true;
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var mind = EnsureComp<MindContainerComponent>(uid);
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if (mind.HasMind)
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{
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args.TookRole = false;
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return;
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}
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if (ghostRole.MakeSentient)
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MakeSentientCommand.MakeSentient(uid, EntityManager, ghostRole.AllowMovement, ghostRole.AllowSpeech);
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GhostRoleInternalCreateMindAndTransfer(args.Player, uid, uid, ghostRole);
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UnregisterGhostRole(ghostRole);
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args.TookRole = true;
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}
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}
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[AnyCommand]
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public sealed class GhostRoles : IConsoleCommand
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{
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public string Command => "ghostroles";
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public string Description => "Opens the ghost role request window.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if(shell.Player != null)
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EntitySystem.Get<GhostRoleSystem>().OpenEui((IPlayerSession)shell.Player);
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else
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shell.WriteLine("You can only open the ghost roles UI on a client.");
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}
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}
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}
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