Files
tbd-station-14/Content.Server/Gateway/Systems/GatewaySystem.cs
deltanedas fc6638d7e0 gateway changes (#20304)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-18 11:09:21 +10:00

226 lines
7.8 KiB
C#

using Content.Server.Gateway.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Gateway;
using Content.Shared.Popups;
using Content.Shared.Teleportation.Components;
using Content.Shared.Teleportation.Systems;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
namespace Content.Server.Gateway.Systems;
public sealed class GatewaySystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly LinkedEntitySystem _linkedEntity = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GatewayComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<GatewayComponent, BoundUIOpenedEvent>(UpdateUserInterface);
SubscribeLocalEvent<GatewayComponent, GatewayOpenPortalMessage>(OnOpenPortal);
SubscribeLocalEvent<GatewayDestinationComponent, ComponentStartup>(OnDestinationStartup);
SubscribeLocalEvent<GatewayDestinationComponent, ComponentShutdown>(OnDestinationShutdown);
SubscribeLocalEvent<GatewayDestinationComponent, GetVerbsEvent<AlternativeVerb>>(OnDestinationGetVerbs);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// close portals after theyve been open long enough
var query = EntityQueryEnumerator<GatewayComponent, PortalComponent>();
while (query.MoveNext(out var uid, out var comp, out var _))
{
if (_timing.CurTime < comp.NextClose)
continue;
ClosePortal(uid, comp);
}
}
private void OnStartup(EntityUid uid, GatewayComponent comp, ComponentStartup args)
{
// add existing destinations
var query = EntityQueryEnumerator<GatewayDestinationComponent>();
while (query.MoveNext(out var dest, out _))
{
comp.Destinations.Add(dest);
}
// no need to update ui since its just been created, just do portal
UpdateAppearance(uid);
}
private void UpdateUserInterface<T>(EntityUid uid, GatewayComponent comp, T args)
{
UpdateUserInterface(uid, comp);
}
private void UpdateUserInterface(EntityUid uid, GatewayComponent comp)
{
var destinations = new List<(NetEntity, string, TimeSpan, bool)>();
foreach (var destUid in comp.Destinations)
{
var dest = Comp<GatewayDestinationComponent>(destUid);
if (!dest.Enabled)
continue;
destinations.Add((GetNetEntity(destUid), dest.Name, dest.NextReady, HasComp<PortalComponent>(destUid)));
}
_linkedEntity.GetLink(uid, out var current);
var state = new GatewayBoundUserInterfaceState(destinations, GetNetEntity(current), comp.NextClose, comp.LastOpen);
_ui.TrySetUiState(uid, GatewayUiKey.Key, state);
}
private void UpdateAppearance(EntityUid uid)
{
_appearance.SetData(uid, GatewayVisuals.Active, HasComp<PortalComponent>(uid));
}
private void OnOpenPortal(EntityUid uid, GatewayComponent comp, GatewayOpenPortalMessage args)
{
if (args.Session.AttachedEntity == null)
return;
// if the gateway has an access reader check it before allowing opening
var user = args.Session.AttachedEntity.Value;
if (CheckAccess(user, uid))
return;
// can't link if portal is already open on either side, the destination is invalid or on cooldown
var desto = GetEntity(args.Destination);
if (HasComp<PortalComponent>(uid) ||
HasComp<PortalComponent>(desto) ||
!TryComp<GatewayDestinationComponent>(desto, out var dest) ||
!dest.Enabled ||
_timing.CurTime < dest.NextReady)
return;
// TODO: admin log???
OpenPortal(uid, comp, desto, dest);
}
private void OpenPortal(EntityUid uid, GatewayComponent comp, EntityUid dest, GatewayDestinationComponent destComp)
{
_linkedEntity.TryLink(uid, dest);
EnsureComp<PortalComponent>(uid).CanTeleportToOtherMaps = true;
EnsureComp<PortalComponent>(dest).CanTeleportToOtherMaps = true;
// for ui
comp.LastOpen = _timing.CurTime;
// close automatically after time is up
comp.NextClose = comp.LastOpen + destComp.OpenTime;
_audio.PlayPvs(comp.OpenSound, uid);
_audio.PlayPvs(comp.OpenSound, dest);
UpdateUserInterface(uid, comp);
UpdateAppearance(uid);
UpdateAppearance(dest);
}
private void ClosePortal(EntityUid uid, GatewayComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
RemComp<PortalComponent>(uid);
if (!_linkedEntity.GetLink(uid, out var dest))
return;
if (TryComp<GatewayDestinationComponent>(dest, out var destComp))
{
// portals closed, put it on cooldown and let it eventually be opened again
destComp.NextReady = _timing.CurTime + destComp.Cooldown;
}
_audio.PlayPvs(comp.CloseSound, uid);
_audio.PlayPvs(comp.CloseSound, dest.Value);
_linkedEntity.TryUnlink(uid, dest.Value);
RemComp<PortalComponent>(dest.Value);
UpdateUserInterface(uid, comp);
UpdateAppearance(uid);
UpdateAppearance(dest.Value);
}
private void OnDestinationStartup(EntityUid uid, GatewayDestinationComponent comp, ComponentStartup args)
{
var query = EntityQueryEnumerator<GatewayComponent>();
while (query.MoveNext(out var gatewayUid, out var gateway))
{
gateway.Destinations.Add(uid);
UpdateUserInterface(gatewayUid, gateway);
}
UpdateAppearance(uid);
}
private void OnDestinationShutdown(EntityUid uid, GatewayDestinationComponent comp, ComponentShutdown args)
{
var query = EntityQueryEnumerator<GatewayComponent>();
while (query.MoveNext(out var gatewayUid, out var gateway))
{
gateway.Destinations.Remove(uid);
UpdateUserInterface(gatewayUid, gateway);
}
}
private void OnDestinationGetVerbs(EntityUid uid, GatewayDestinationComponent comp, GetVerbsEvent<AlternativeVerb> args)
{
if (!comp.Closeable || !args.CanInteract || !args.CanAccess)
return;
// a portal is open so add verb to close it
args.Verbs.Add(new AlternativeVerb()
{
Act = () => TryClose(uid, args.User),
Text = Loc.GetString("gateway-close-portal")
});
}
private void TryClose(EntityUid uid, EntityUid user)
{
// portal already closed so cant close it
if (!_linkedEntity.GetLink(uid, out var source))
return;
// not allowed to close it
if (CheckAccess(user, source.Value))
return;
ClosePortal(source.Value);
}
/// <summary>
/// Checks the user's access. Makes popup and plays sound if missing access.
/// Returns whether access was missing.
/// </summary>
private bool CheckAccess(EntityUid user, EntityUid uid, GatewayComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return false;
if (_accessReader.IsAllowed(user, uid))
return false;
_popup.PopupEntity(Loc.GetString("gateway-access-denied"), user);
_audio.PlayPvs(comp.AccessDeniedSound, uid);
return true;
}
}