48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using System.Text.Json.Nodes;
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using Content.Shared.CCVar;
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using Robust.Server.ServerStatus;
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using Robust.Shared.Configuration;
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namespace Content.Server.GameTicking
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{
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public sealed partial class GameTicker
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{
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/// <summary>
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/// Used for thread safety, given <see cref="IStatusHost.OnStatusRequest"/> is called from another thread.
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/// </summary>
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private readonly object _statusShellLock = new();
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/// <summary>
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/// Round start time in UTC, for status shell purposes.
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/// </summary>
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[ViewVariables]
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private DateTime _roundStartDateTime;
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/// <summary>
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/// For access to CVars in status responses.
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/// </summary>
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private void InitializeStatusShell()
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{
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IoCManager.Resolve<IStatusHost>().OnStatusRequest += GetStatusResponse;
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}
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private void GetStatusResponse(JsonNode jObject)
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{
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// This method is raised from another thread, so this better be thread safe!
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lock (_statusShellLock)
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{
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jObject["name"] = _baseServer.ServerName;
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jObject["players"] = _playerManager.PlayerCount;
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jObject["soft_max_players"] = _cfg.GetCVar(CCVars.SoftMaxPlayers);
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jObject["run_level"] = (int) _runLevel;
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if (_runLevel >= GameRunLevel.InRound)
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{
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jObject["round_start_time"] = _roundStartDateTime.ToString("o");
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}
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}
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}
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}
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}
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