Files
tbd-station-14/Content.Server/Drone/DroneSystem.cs

147 lines
6.1 KiB
C#

using Content.Server.Body.Systems;
using Content.Server.Drone.Components;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Popups;
using Content.Server.Tools.Innate;
using Content.Server.UserInterface;
using Content.Shared.Body.Components;
using Content.Shared.Drone;
using Content.Shared.Emoting;
using Content.Shared.Examine;
using Content.Shared.Ghost;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Content.Shared.Throwing;
using Robust.Shared.Timing;
namespace Content.Server.Drone
{
public sealed class DroneSystem : SharedDroneSystem
{
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly InnateToolSystem _innateToolSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DroneComponent, InteractionAttemptEvent>(OnInteractionAttempt);
SubscribeLocalEvent<DroneComponent, UserOpenActivatableUIAttemptEvent>(OnActivateUIAttempt);
SubscribeLocalEvent<DroneComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<DroneComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<DroneComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<DroneComponent, MindRemovedMessage>(OnMindRemoved);
SubscribeLocalEvent<DroneComponent, EmoteAttemptEvent>(OnEmoteAttempt);
SubscribeLocalEvent<DroneComponent, ThrowAttemptEvent>(OnThrowAttempt);
}
private void OnInteractionAttempt(EntityUid uid, DroneComponent component, InteractionAttemptEvent args)
{
if (args.Target != null && !HasComp<UnremoveableComponent>(args.Target) && NonDronesInRange(uid, component))
args.Cancel();
if (HasComp<ItemComponent>(args.Target) && !HasComp<UnremoveableComponent>(args.Target))
{
if (!_tagSystem.HasAnyTag(args.Target.Value, "DroneUsable", "Trash"))
args.Cancel();
}
}
private void OnActivateUIAttempt(EntityUid uid, DroneComponent component, UserOpenActivatableUIAttemptEvent args)
{
if (!_tagSystem.HasTag(args.Target, "DroneUsable"))
{
args.Cancel();
}
}
private void OnExamined(EntityUid uid, DroneComponent component, ExaminedEvent args)
{
if (TryComp<MindContainerComponent>(uid, out var mind) && mind.HasMind)
{
args.PushMarkup(Loc.GetString("drone-active"));
}
else
{
args.PushMarkup(Loc.GetString("drone-dormant"));
}
}
private void OnMobStateChanged(EntityUid uid, DroneComponent drone, MobStateChangedEvent args)
{
if (args.NewMobState == MobState.Dead)
{
if (TryComp<InnateToolComponent>(uid, out var innate))
_innateToolSystem.Cleanup(uid, innate);
if (TryComp<BodyComponent>(uid, out var body))
_bodySystem.GibBody(uid, body: body);
QueueDel(uid);
}
}
private void OnMindAdded(EntityUid uid, DroneComponent drone, MindAddedMessage args)
{
UpdateDroneAppearance(uid, DroneStatus.On);
_popupSystem.PopupEntity(Loc.GetString("drone-activated"), uid, PopupType.Large);
}
private void OnMindRemoved(EntityUid uid, DroneComponent drone, MindRemovedMessage args)
{
UpdateDroneAppearance(uid, DroneStatus.Off);
EnsureComp<GhostTakeoverAvailableComponent>(uid);
}
private void OnEmoteAttempt(EntityUid uid, DroneComponent component, EmoteAttemptEvent args)
{
// No.
args.Cancel();
}
private void OnThrowAttempt(EntityUid uid, DroneComponent drone, ThrowAttemptEvent args)
{
args.Cancel();
}
private void UpdateDroneAppearance(EntityUid uid, DroneStatus status)
{
if (TryComp<AppearanceComponent>(uid, out var appearance))
{
_appearance.SetData(uid, DroneVisuals.Status, status, appearance);
}
}
private bool NonDronesInRange(EntityUid uid, DroneComponent component)
{
var xform = Comp<TransformComponent>(uid);
foreach (var entity in _lookup.GetEntitiesInRange(xform.MapPosition, component.InteractionBlockRange))
{
// Return true if the entity is/was controlled by a player and is not a drone or ghost.
if (HasComp<MindContainerComponent>(entity) && !HasComp<DroneComponent>(entity) && !HasComp<GhostComponent>(entity))
{
// Filter out dead ghost roles. Dead normal players are intended to block.
if ((TryComp<MobStateComponent>(entity, out var entityMobState) && HasComp<GhostTakeoverAvailableComponent>(entity) && _mobStateSystem.IsDead(entity, entityMobState)))
continue;
if (_gameTiming.IsFirstTimePredicted)
_popupSystem.PopupEntity(Loc.GetString("drone-too-close", ("being", Identity.Entity(entity, EntityManager))), uid, uid);
return true;
}
}
return false;
}
}
}