158 lines
6.6 KiB
C#
158 lines
6.6 KiB
C#
using System.Linq;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Timing;
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using Robust.Shared.GameStates;
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namespace Content.Server.Chemistry.EntitySystems
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{
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public sealed partial class ChemistrySystem
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{
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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private void InitializeHypospray()
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{
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SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
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SubscribeLocalEvent<HyposprayComponent, SolutionChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<HyposprayComponent, ComponentGetState>(OnHypoGetState);
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}
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private void OnHypoGetState(EntityUid uid, HyposprayComponent component, ref ComponentGetState args)
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{
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args.State = _solutions.TryGetSolution(uid, component.SolutionName, out var solution)
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? new HyposprayComponentState(solution.Volume, solution.MaxVolume)
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: new HyposprayComponentState(FixedPoint2.Zero, FixedPoint2.Zero);
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}
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private void OnUseInHand(EntityUid uid, HyposprayComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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TryDoInject(uid, args.User, args.User);
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args.Handled = true;
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}
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private void OnSolutionChange(EntityUid uid, HyposprayComponent component, SolutionChangedEvent args)
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{
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Dirty(component);
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}
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public void OnAfterInteract(EntityUid uid, HyposprayComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach)
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return;
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var target = args.Target;
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var user = args.User;
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TryDoInject(uid, target, user);
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}
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public void OnAttack(EntityUid uid, HyposprayComponent component, MeleeHitEvent args)
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{
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if (!args.HitEntities.Any())
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return;
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TryDoInject(uid, args.HitEntities.First(), args.User);
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}
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public bool TryDoInject(EntityUid uid, EntityUid? target, EntityUid user, HyposprayComponent? component=null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!EligibleEntity(target, _entMan, component))
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return false;
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if (TryComp(uid, out UseDelayComponent? delayComp) && _useDelay.ActiveDelay(uid, delayComp))
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return false;
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string? msgFormat = null;
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if (target == user)
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msgFormat = "hypospray-component-inject-self-message";
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else if (EligibleEntity(user, _entMan, component) && _interaction.TryRollClumsy(user, component.ClumsyFailChance))
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{
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msgFormat = "hypospray-component-inject-self-clumsy-message";
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target = user;
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}
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_solutions.TryGetSolution(uid, component.SolutionName, out var hypoSpraySolution);
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if (hypoSpraySolution == null || hypoSpraySolution.Volume == 0)
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{
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_popup.PopupCursor(Loc.GetString("hypospray-component-empty-message"), user);
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return true;
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}
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if (!_solutions.TryGetInjectableSolution(target.Value, out var targetSolution))
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{
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_popup.PopupCursor(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target.Value, _entMan))), user);
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return false;
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}
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_popup.PopupCursor(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", target)), user);
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if (target != user)
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{
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target.Value, target.Value);
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// TODO: This should just be using melee attacks...
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// meleeSys.SendLunge(angle, user);
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}
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_audio.PlayPvs(component.InjectSound, user);
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// Medipens and such use this system and don't have a delay, requiring extra checks
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// BeginDelay function returns if item is already on delay
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if (delayComp is not null)
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_useDelay.BeginDelay(uid, delayComp);
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// Get transfer amount. May be smaller than component.TransferAmount if not enough room
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var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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_popup.PopupCursor(Loc.GetString("hypospray-component-transfer-already-full-message",("owner", target)), user);
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return true;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = _solutions.SplitSolution(uid, hypoSpraySolution, realTransferAmount);
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if (!targetSolution.CanAddSolution(removedSolution))
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return true;
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_reactiveSystem.DoEntityReaction(target.Value, removedSolution, ReactionMethod.Injection);
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_solutions.TryAddSolution(target.Value, targetSolution, removedSolution);
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// same LogType as syringes...
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_adminLogger.Add(LogType.ForceFeed, $"{_entMan.ToPrettyString(user):user} injected {_entMan.ToPrettyString(target.Value):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {_entMan.ToPrettyString(uid):using}");
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return true;
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}
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static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity, IEntityManager entMan, HyposprayComponent component)
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{
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// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
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// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
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// But this is 14, we dont do what SS13 does just because SS13 does it.
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return component.OnlyMobs
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? entMan.HasComponent<SolutionContainerManagerComponent>(entity) &&
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entMan.HasComponent<MobStateComponent>(entity)
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: entMan.HasComponent<SolutionContainerManagerComponent>(entity);
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}
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}
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}
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