* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Body.Systems;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Shared.CombatMode;
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using Content.Shared.Chemistry;
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using Content.Shared.DoAfter;
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using Content.Shared.Mobs.Systems;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed partial class ChemistrySystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly BloodstreamSystem _blood = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedCombatModeSystem _combat = default!;
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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public override void Initialize()
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{
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// Why ChemMaster duplicates reagentdispenser nobody knows.
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InitializeHypospray();
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InitializeInjector();
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InitializeMixing();
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}
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}
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