125 lines
4.8 KiB
C#
125 lines
4.8 KiB
C#
using Content.Server.Cargo.Components;
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using Content.Server.Construction;
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using Content.Server.Paper;
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using Content.Server.Power.Components;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.Audio;
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using Robust.Shared.Utility;
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namespace Content.Server.Cargo.Systems;
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public sealed partial class CargoSystem
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{
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private void InitializeTelepad()
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{
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SubscribeLocalEvent<CargoTelepadComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<CargoTelepadComponent, RefreshPartsEvent>(OnRefreshParts);
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SubscribeLocalEvent<CargoTelepadComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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SubscribeLocalEvent<CargoTelepadComponent, PowerChangedEvent>(OnTelepadPowerChange);
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// Shouldn't need re-anchored event
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SubscribeLocalEvent<CargoTelepadComponent, AnchorStateChangedEvent>(OnTelepadAnchorChange);
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}
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private void UpdateTelepad(float frameTime)
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{
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var query = EntityQueryEnumerator<CargoTelepadComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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// Don't EntityQuery for it as it's not required.
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TryComp<AppearanceComponent>(uid, out var appearance);
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if (comp.CurrentState == CargoTelepadState.Unpowered)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
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comp.Accumulator = comp.Delay;
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continue;
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}
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if (!TryComp<DeviceLinkSinkComponent>(uid, out var sinkComponent) ||
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sinkComponent.LinkedSources.FirstOrNull() is not { } console ||
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!HasComp<CargoOrderConsoleComponent>(console))
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{
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comp.Accumulator = comp.Delay;
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continue;
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}
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comp.Accumulator -= frameTime;
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// Uhh listen teleporting takes time and I just want the 1 float.
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if (comp.Accumulator > 0f)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
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continue;
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}
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var station = _station.GetOwningStation(console);
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if (!TryComp<StationCargoOrderDatabaseComponent>(station, out var orderDatabase) ||
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orderDatabase.Orders.Count == 0)
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{
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comp.Accumulator += comp.Delay;
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continue;
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}
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var xform = Transform(uid);
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if (FulfillOrder(orderDatabase, xform.Coordinates, comp.PrinterOutput))
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{
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_audio.PlayPvs(_audio.GetSound(comp.TeleportSound), uid, AudioParams.Default.WithVolume(-8f));
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UpdateOrders(station!.Value, orderDatabase);
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comp.CurrentState = CargoTelepadState.Teleporting;
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Teleporting, appearance);
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}
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comp.Accumulator += comp.Delay;
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}
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}
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private void OnInit(EntityUid uid, CargoTelepadComponent telepad, ComponentInit args)
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{
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_linker.EnsureSinkPorts(uid, telepad.ReceiverPort);
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}
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private void OnRefreshParts(EntityUid uid, CargoTelepadComponent component, RefreshPartsEvent args)
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{
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var rating = args.PartRatings[component.MachinePartTeleportDelay] - 1;
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component.Delay = component.BaseDelay * MathF.Pow(component.PartRatingTeleportDelay, rating);
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}
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private void OnUpgradeExamine(EntityUid uid, CargoTelepadComponent component, UpgradeExamineEvent args)
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{
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args.AddPercentageUpgrade("cargo-telepad-delay-upgrade", component.Delay / component.BaseDelay);
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}
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private void SetEnabled(EntityUid uid, CargoTelepadComponent component, ApcPowerReceiverComponent? receiver = null,
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TransformComponent? xform = null)
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{
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// False due to AllCompsOneEntity test where they may not have the powerreceiver.
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if (!Resolve(uid, ref receiver, ref xform, false))
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return;
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var disabled = !receiver.Powered || !xform.Anchored;
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// Setting idle state should be handled by Update();
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if (disabled)
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return;
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TryComp<AppearanceComponent>(uid, out var appearance);
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component.CurrentState = CargoTelepadState.Unpowered;
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Unpowered, appearance);
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}
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private void OnTelepadPowerChange(EntityUid uid, CargoTelepadComponent component, ref PowerChangedEvent args)
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{
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SetEnabled(uid, component);
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}
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private void OnTelepadAnchorChange(EntityUid uid, CargoTelepadComponent component, ref AnchorStateChangedEvent args)
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{
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SetEnabled(uid, component);
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}
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}
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