Files
tbd-station-14/Content.Server/Arcade/SpaceVillainGame/SpaceVillainGame.Ui.cs
2023-06-15 21:25:25 +10:00

54 lines
1.6 KiB
C#

using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
namespace Content.Server.Arcade.SpaceVillain;
public sealed partial class SpaceVillainGame
{
/// <summary>
/// Updates the UI.
/// </summary>
private void UpdateUi(EntityUid uid, bool metadata = false)
{
if (_uiSystem.TryGetUi(uid, SpaceVillainArcadeUiKey.Key, out var bui))
_uiSystem.SendUiMessage(bui, metadata ? GenerateMetaDataMessage() : GenerateUpdateMessage());
}
private void UpdateUi(EntityUid uid, string message1, string message2, bool metadata = false)
{
_latestPlayerActionMessage = message1;
_latestEnemyActionMessage = message2;
UpdateUi(uid, metadata);
}
/// <summary>
/// Generates a Metadata-message based on the objects values.
/// </summary>
/// <returns>A Metadata-message.</returns>
public SpaceVillainArcadeMetaDataUpdateMessage GenerateMetaDataMessage()
{
return new(
PlayerChar.Hp, PlayerChar.Mp,
VillainChar.Hp, VillainChar.Mp,
_latestPlayerActionMessage,
_latestEnemyActionMessage,
Name,
_villainName,
!_running
);
}
/// <summary>
/// Creates an Update-message based on the objects values.
/// </summary>
/// <returns>An Update-Message.</returns>
public SpaceVillainArcadeDataUpdateMessage GenerateUpdateMessage()
{
return new(
PlayerChar.Hp, PlayerChar.Mp,
VillainChar.Hp, VillainChar.Mp,
_latestPlayerActionMessage,
_latestEnemyActionMessage
);
}
}