54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
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namespace Content.Server.Arcade.SpaceVillain;
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public sealed partial class SpaceVillainGame
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{
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/// <summary>
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/// Updates the UI.
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/// </summary>
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private void UpdateUi(EntityUid uid, bool metadata = false)
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{
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if (_uiSystem.TryGetUi(uid, SpaceVillainArcadeUiKey.Key, out var bui))
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_uiSystem.SendUiMessage(bui, metadata ? GenerateMetaDataMessage() : GenerateUpdateMessage());
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}
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private void UpdateUi(EntityUid uid, string message1, string message2, bool metadata = false)
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{
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_latestPlayerActionMessage = message1;
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_latestEnemyActionMessage = message2;
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UpdateUi(uid, metadata);
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}
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/// <summary>
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/// Generates a Metadata-message based on the objects values.
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/// </summary>
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/// <returns>A Metadata-message.</returns>
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public SpaceVillainArcadeMetaDataUpdateMessage GenerateMetaDataMessage()
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{
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return new(
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PlayerChar.Hp, PlayerChar.Mp,
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VillainChar.Hp, VillainChar.Mp,
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_latestPlayerActionMessage,
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_latestEnemyActionMessage,
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Name,
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_villainName,
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!_running
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);
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}
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/// <summary>
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/// Creates an Update-message based on the objects values.
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/// </summary>
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/// <returns>An Update-Message.</returns>
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public SpaceVillainArcadeDataUpdateMessage GenerateUpdateMessage()
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{
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return new(
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PlayerChar.Hp, PlayerChar.Mp,
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VillainChar.Hp, VillainChar.Mp,
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_latestPlayerActionMessage,
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_latestEnemyActionMessage
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);
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}
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}
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