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tbd-station-14/Content.Server/Anomaly/Effects/ElectricityAnomalySystem.cs
2023-10-10 23:11:46 -04:00

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C#
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using Content.Server.Electrocution;
using Content.Server.Emp;
using Content.Server.Lightning;
using Content.Server.Power.Components;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.StatusEffect;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Anomaly.Effects;
public sealed class ElectricityAnomalySystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly LightningSystem _lightning = default!;
[Dependency] private readonly ElectrocutionSystem _electrocution = default!;
[Dependency] private readonly EmpSystem _emp = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<ElectricityAnomalyComponent, AnomalyPulseEvent>(OnPulse);
SubscribeLocalEvent<ElectricityAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
}
private void OnPulse(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalyPulseEvent args)
{
var range = component.MaxElectrocuteRange * args.Stability;
var xform = Transform(uid);
foreach (var comp in _lookup.GetComponentsInRange<MobStateComponent>(xform.MapPosition, range))
{
var ent = comp.Owner;
_lightning.ShootLightning(uid, ent);
}
}
private void OnSupercritical(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
var poweredQuery = GetEntityQuery<ApcPowerReceiverComponent>();
var mobQuery = GetEntityQuery<MobThresholdsComponent>();
var validEnts = new HashSet<EntityUid>();
foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MaxElectrocuteRange * 2))
{
if (mobQuery.HasComponent(ent))
validEnts.Add(ent);
if (_random.Prob(0.01f) && poweredQuery.HasComponent(ent))
validEnts.Add(ent);
}
// goodbye, sweet perf
foreach (var ent in validEnts)
{
_lightning.ShootLightning(uid, ent);
}
var empRange = component.MaxElectrocuteRange * 3;
_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption, component.EmpDisabledDuration);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (elec, anom, xform) in EntityQuery<ElectricityAnomalyComponent, AnomalyComponent, TransformComponent>())
{
if (_timing.CurTime < elec.NextSecond)
continue;
elec.NextSecond = _timing.CurTime + TimeSpan.FromSeconds(1);
var owner = xform.Owner;
if (!_random.Prob(elec.PassiveElectrocutionChance * anom.Stability))
continue;
var range = elec.MaxElectrocuteRange * anom.Stability;
var damage = (int) (elec.MaxElectrocuteDamage * anom.Severity);
var duration = elec.MaxElectrocuteDuration * anom.Severity;
foreach (var comp in _lookup.GetComponentsInRange<StatusEffectsComponent>(xform.MapPosition, range))
{
var ent = comp.Owner;
_electrocution.TryDoElectrocution(ent, owner, damage, duration, true, statusEffects: comp, ignoreInsulation: true);
}
}
}
}