33 lines
992 B
C#
33 lines
992 B
C#
#nullable enable
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using System;
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using Content.Server.GameObjects.Components.Construction;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
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{
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[Serializable]
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public class ChangeConstructionNodeBehavior : IThresholdBehavior
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{
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public string Node { get; private set; } = string.Empty;
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Node, "node", string.Empty);
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}
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public void Execute(IEntity owner, DestructibleSystem system)
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{
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if (string.IsNullOrEmpty(Node) ||
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!owner.TryGetComponent(out ConstructionComponent? construction))
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{
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return;
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}
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construction.ChangeNode(Node);
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}
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}
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}
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