Files
tbd-station-14/Content.Server/Audio/ServerGlobalSoundSystem.cs

146 lines
5.0 KiB
C#

using Content.Server.Administration;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using Content.Shared.Audio;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Console;
using Robust.Shared.Player;
namespace Content.Server.Audio;
public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
{
[Dependency] private readonly IConsoleHost _conHost = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
public override void Initialize()
{
base.Initialize();
_conHost.RegisterCommand("playglobalsound", Loc.GetString("play-global-sound-command-description"), Loc.GetString("play-global-sound-command-help"), PlayGlobalSoundCommand);
}
public override void Shutdown()
{
base.Shutdown();
_conHost.UnregisterCommand("playglobalsound");
}
private void PlayAdminGlobal(Filter playerFilter, string filename, AudioParams? audioParams = null, bool replay = true)
{
var msg = new AdminSoundEvent(filename, audioParams);
RaiseNetworkEvent(msg, playerFilter, recordReplay: replay);
}
private Filter GetStationAndPvs(EntityUid source)
{
var stationFilter = _stationSystem.GetInOwningStation(source);
stationFilter.AddPlayersByPvs(source, entityManager: EntityManager);
return stationFilter;
}
public void PlayGlobalOnStation(EntityUid source, string filename, AudioParams? audioParams = null)
{
var msg = new GameGlobalSoundEvent(filename, audioParams);
var filter = GetStationAndPvs(source);
RaiseNetworkEvent(msg, filter);
}
public void StopStationEventMusic(EntityUid source, StationEventMusicType type)
{
// TODO REPLAYS
// these start & stop events are gonna be a PITA
// theres probably some nice way of handling them. Maybe it just needs dedicated replay data (in which case these events should NOT get recorded).
var msg = new StopStationEventMusic(type);
var filter = GetStationAndPvs(source);
RaiseNetworkEvent(msg, filter);
}
public void DispatchStationEventMusic(EntityUid source, SoundSpecifier sound, StationEventMusicType type)
{
var audio = AudioParams.Default.WithVolume(-8);
var soundFile = sound.GetSound();
var msg = new StationEventMusicEvent(soundFile, type, audio);
var filter = GetStationAndPvs(source);
RaiseNetworkEvent(msg, filter);
}
/// <summary>
/// Command that allows admins to play global sounds.
/// </summary>
[AdminCommand(AdminFlags.Fun)]
public void PlayGlobalSoundCommand(IConsoleShell shell, string argStr, string[] args)
{
Filter filter;
var audio = AudioParams.Default;
bool replay = true;
switch (args.Length)
{
// No arguments, show command help.
case 0:
shell.WriteLine(Loc.GetString("play-global-sound-command-help"));
return;
// No users, play sound for everyone.
case 1:
// Filter.Broadcast does resolves IPlayerManager, so use this instead.
filter = Filter.Empty().AddAllPlayers(_playerManager);
break;
// One or more users specified.
default:
var volumeOffset = 0;
// Try to specify a new volume to play it at.
if (int.TryParse(args[1], out var volume))
{
audio = audio.WithVolume(volume);
volumeOffset = 1;
}
else
{
shell.WriteError(Loc.GetString("play-global-sound-command-volume-parse", ("volume", args[1])));
return;
}
// No users specified so play for them all.
if (args.Length == 2)
{
filter = Filter.Empty().AddAllPlayers(_playerManager);
}
else
{
// TODO REPLAYS uhhh.. what to do with this?
replay = false;
filter = Filter.Empty();
// Skip the first argument, which is the sound path.
for (var i = 1 + volumeOffset; i < args.Length; i++)
{
var username = args[i];
if (!_playerManager.TryGetSessionByUsername(username, out var session))
{
shell.WriteError(Loc.GetString("play-global-sound-command-player-not-found", ("username", username)));
continue;
}
filter.AddPlayer(session);
}
}
break;
}
audio = audio.AddVolume(-8);
PlayAdminGlobal(filter, args[0], audio, replay);
}
}