146 lines
5.0 KiB
C#
146 lines
5.0 KiB
C#
using Content.Server.Administration;
|
|
using Content.Server.Station.Components;
|
|
using Content.Server.Station.Systems;
|
|
using Content.Shared.Administration;
|
|
using Content.Shared.Audio;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Console;
|
|
using Robust.Shared.Player;
|
|
|
|
namespace Content.Server.Audio;
|
|
|
|
public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
|
|
{
|
|
[Dependency] private readonly IConsoleHost _conHost = default!;
|
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
|
[Dependency] private readonly StationSystem _stationSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
_conHost.RegisterCommand("playglobalsound", Loc.GetString("play-global-sound-command-description"), Loc.GetString("play-global-sound-command-help"), PlayGlobalSoundCommand);
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
_conHost.UnregisterCommand("playglobalsound");
|
|
}
|
|
|
|
private void PlayAdminGlobal(Filter playerFilter, string filename, AudioParams? audioParams = null, bool replay = true)
|
|
{
|
|
var msg = new AdminSoundEvent(filename, audioParams);
|
|
RaiseNetworkEvent(msg, playerFilter, recordReplay: replay);
|
|
}
|
|
|
|
private Filter GetStationAndPvs(EntityUid source)
|
|
{
|
|
var stationFilter = _stationSystem.GetInOwningStation(source);
|
|
stationFilter.AddPlayersByPvs(source, entityManager: EntityManager);
|
|
return stationFilter;
|
|
}
|
|
|
|
public void PlayGlobalOnStation(EntityUid source, string filename, AudioParams? audioParams = null)
|
|
{
|
|
var msg = new GameGlobalSoundEvent(filename, audioParams);
|
|
var filter = GetStationAndPvs(source);
|
|
RaiseNetworkEvent(msg, filter);
|
|
}
|
|
|
|
public void StopStationEventMusic(EntityUid source, StationEventMusicType type)
|
|
{
|
|
// TODO REPLAYS
|
|
// these start & stop events are gonna be a PITA
|
|
// theres probably some nice way of handling them. Maybe it just needs dedicated replay data (in which case these events should NOT get recorded).
|
|
|
|
var msg = new StopStationEventMusic(type);
|
|
var filter = GetStationAndPvs(source);
|
|
RaiseNetworkEvent(msg, filter);
|
|
}
|
|
|
|
public void DispatchStationEventMusic(EntityUid source, SoundSpecifier sound, StationEventMusicType type)
|
|
{
|
|
var audio = AudioParams.Default.WithVolume(-8);
|
|
var soundFile = sound.GetSound();
|
|
var msg = new StationEventMusicEvent(soundFile, type, audio);
|
|
|
|
var filter = GetStationAndPvs(source);
|
|
RaiseNetworkEvent(msg, filter);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Command that allows admins to play global sounds.
|
|
/// </summary>
|
|
[AdminCommand(AdminFlags.Fun)]
|
|
public void PlayGlobalSoundCommand(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
Filter filter;
|
|
var audio = AudioParams.Default;
|
|
|
|
bool replay = true;
|
|
|
|
switch (args.Length)
|
|
{
|
|
// No arguments, show command help.
|
|
case 0:
|
|
shell.WriteLine(Loc.GetString("play-global-sound-command-help"));
|
|
return;
|
|
|
|
// No users, play sound for everyone.
|
|
case 1:
|
|
// Filter.Broadcast does resolves IPlayerManager, so use this instead.
|
|
filter = Filter.Empty().AddAllPlayers(_playerManager);
|
|
break;
|
|
|
|
// One or more users specified.
|
|
default:
|
|
var volumeOffset = 0;
|
|
|
|
// Try to specify a new volume to play it at.
|
|
if (int.TryParse(args[1], out var volume))
|
|
{
|
|
audio = audio.WithVolume(volume);
|
|
volumeOffset = 1;
|
|
}
|
|
else
|
|
{
|
|
shell.WriteError(Loc.GetString("play-global-sound-command-volume-parse", ("volume", args[1])));
|
|
return;
|
|
}
|
|
|
|
// No users specified so play for them all.
|
|
if (args.Length == 2)
|
|
{
|
|
filter = Filter.Empty().AddAllPlayers(_playerManager);
|
|
}
|
|
else
|
|
{
|
|
// TODO REPLAYS uhhh.. what to do with this?
|
|
replay = false;
|
|
|
|
filter = Filter.Empty();
|
|
|
|
// Skip the first argument, which is the sound path.
|
|
for (var i = 1 + volumeOffset; i < args.Length; i++)
|
|
{
|
|
var username = args[i];
|
|
|
|
if (!_playerManager.TryGetSessionByUsername(username, out var session))
|
|
{
|
|
shell.WriteError(Loc.GetString("play-global-sound-command-player-not-found", ("username", username)));
|
|
continue;
|
|
}
|
|
|
|
filter.AddPlayer(session);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
audio = audio.AddVolume(-8);
|
|
PlayAdminGlobal(filter, args[0], audio, replay);
|
|
}
|
|
}
|