* Vox stuff * Species loadouts and lobby refactor The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest. * a * Bulk changes * a * weh * Character import / export * finalise * woops this stuff too * Also datafield exporting * comments * Review
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Preferences.Loadouts.Effects;
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public sealed partial class PointsCostLoadoutEffect : LoadoutEffect
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{
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[DataField(required: true)]
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public int Cost = 1;
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public override bool Validate(
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HumanoidCharacterProfile profile,
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RoleLoadout loadout,
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ICommonSession session,
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IDependencyCollection collection,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = null;
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var protoManager = collection.Resolve<IPrototypeManager>();
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if (!protoManager.TryIndex(loadout.Role, out var roleProto) || roleProto.Points == null)
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{
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return true;
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}
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if (loadout.Points <= Cost)
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{
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reason = FormattedMessage.FromUnformatted("loadout-group-points-insufficient");
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return false;
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}
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return true;
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}
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public override void Apply(RoleLoadout loadout)
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{
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loadout.Points -= Cost;
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}
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}
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