Files
tbd-station-14/Content.Shared/Preferences/Loadouts/Effects/PointsCostLoadoutEffect.cs
metalgearsloth 332f54a3ae Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-12 09:18:21 +10:00

42 lines
1.1 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Preferences.Loadouts.Effects;
public sealed partial class PointsCostLoadoutEffect : LoadoutEffect
{
[DataField(required: true)]
public int Cost = 1;
public override bool Validate(
HumanoidCharacterProfile profile,
RoleLoadout loadout,
ICommonSession session,
IDependencyCollection collection,
[NotNullWhen(false)] out FormattedMessage? reason)
{
reason = null;
var protoManager = collection.Resolve<IPrototypeManager>();
if (!protoManager.TryIndex(loadout.Role, out var roleProto) || roleProto.Points == null)
{
return true;
}
if (loadout.Points <= Cost)
{
reason = FormattedMessage.FromUnformatted("loadout-group-points-insufficient");
return false;
}
return true;
}
public override void Apply(RoleLoadout loadout)
{
loadout.Points -= Cost;
}
}