Files
tbd-station-14/Content.Shared/Preferences/Loadouts/Effects/LoadoutEffect.cs
metalgearsloth 332f54a3ae Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-12 09:18:21 +10:00

22 lines
609 B
C#

using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Shared.Preferences.Loadouts.Effects;
[ImplicitDataDefinitionForInheritors]
public abstract partial class LoadoutEffect
{
/// <summary>
/// Tries to validate the effect.
/// </summary>
public abstract bool Validate(
HumanoidCharacterProfile profile,
RoleLoadout loadout,
ICommonSession session,
IDependencyCollection collection,
[NotNullWhen(false)] out FormattedMessage? reason);
public virtual void Apply(RoleLoadout loadout) {}
}