Files
tbd-station-14/Content.Client/Lobby/LobbyState.cs
metalgearsloth 332f54a3ae Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-12 09:18:21 +10:00

237 lines
8.6 KiB
C#

using Content.Client.Audio;
using Content.Client.GameTicking.Managers;
using Content.Client.LateJoin;
using Content.Client.Lobby.UI;
using Content.Client.Message;
using Content.Client.UserInterface.Systems.Chat;
using Content.Client.Voting;
using Robust.Client;
using Robust.Client.Console;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Timing;
namespace Content.Client.Lobby
{
public sealed class LobbyState : Robust.Client.State.State
{
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
private ClientGameTicker _gameTicker = default!;
private ContentAudioSystem _contentAudioSystem = default!;
protected override Type? LinkedScreenType { get; } = typeof(LobbyGui);
public LobbyGui? Lobby;
protected override void Startup()
{
if (_userInterfaceManager.ActiveScreen == null)
{
return;
}
Lobby = (LobbyGui) _userInterfaceManager.ActiveScreen;
var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
_gameTicker = _entityManager.System<ClientGameTicker>();
_contentAudioSystem = _entityManager.System<ContentAudioSystem>();
_contentAudioSystem.LobbySoundtrackChanged += UpdateLobbySoundtrackInfo;
chatController.SetMainChat(true);
_voteManager.SetPopupContainer(Lobby.VoteContainer);
LayoutContainer.SetAnchorPreset(Lobby, LayoutContainer.LayoutPreset.Wide);
Lobby.ServerName.Text = _baseClient.GameInfo?.ServerName; //The eye of refactor gazes upon you...
UpdateLobbyUi();
Lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed;
Lobby.ReadyButton.OnPressed += OnReadyPressed;
Lobby.ReadyButton.OnToggled += OnReadyToggled;
_gameTicker.InfoBlobUpdated += UpdateLobbyUi;
_gameTicker.LobbyStatusUpdated += LobbyStatusUpdated;
_gameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated;
}
protected override void Shutdown()
{
var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
chatController.SetMainChat(false);
_gameTicker.InfoBlobUpdated -= UpdateLobbyUi;
_gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
_gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
_contentAudioSystem.LobbySoundtrackChanged -= UpdateLobbySoundtrackInfo;
_voteManager.ClearPopupContainer();
Lobby!.CharacterPreview.CharacterSetupButton.OnPressed -= OnSetupPressed;
Lobby!.ReadyButton.OnPressed -= OnReadyPressed;
Lobby!.ReadyButton.OnToggled -= OnReadyToggled;
Lobby = null;
}
public void SwitchState(LobbyGui.LobbyGuiState state)
{
// Yeah I hate this but LobbyState contains all the badness for now.
Lobby?.SwitchState(state);
}
private void OnSetupPressed(BaseButton.ButtonEventArgs args)
{
SetReady(false);
Lobby?.SwitchState(LobbyGui.LobbyGuiState.CharacterSetup);
}
private void OnReadyPressed(BaseButton.ButtonEventArgs args)
{
if (!_gameTicker.IsGameStarted)
{
return;
}
new LateJoinGui().OpenCentered();
}
private void OnReadyToggled(BaseButton.ButtonToggledEventArgs args)
{
SetReady(args.Pressed);
}
public override void FrameUpdate(FrameEventArgs e)
{
if (_gameTicker.IsGameStarted)
{
Lobby!.StartTime.Text = string.Empty;
var roundTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-time", ("hours", roundTime.Hours), ("minutes", roundTime.Minutes));
return;
}
Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-not-started");
string text;
if (_gameTicker.Paused)
{
text = Loc.GetString("lobby-state-paused");
}
else if (_gameTicker.StartTime < _gameTiming.CurTime)
{
Lobby!.StartTime.Text = Loc.GetString("lobby-state-soon");
return;
}
else
{
var difference = _gameTicker.StartTime - _gameTiming.CurTime;
var seconds = difference.TotalSeconds;
if (seconds < 0)
{
text = Loc.GetString(seconds < -5 ? "lobby-state-right-now-question" : "lobby-state-right-now-confirmation");
}
else
{
text = $"{difference.Minutes}:{difference.Seconds:D2}";
}
}
Lobby!.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
}
private void LobbyStatusUpdated()
{
UpdateLobbyBackground();
UpdateLobbyUi();
}
private void LobbyLateJoinStatusUpdated()
{
Lobby!.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin;
}
private void UpdateLobbyUi()
{
if (_gameTicker.IsGameStarted)
{
Lobby!.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state");
Lobby!.ReadyButton.ToggleMode = false;
Lobby!.ReadyButton.Pressed = false;
Lobby!.ObserveButton.Disabled = false;
}
else
{
Lobby!.StartTime.Text = string.Empty;
Lobby!.ReadyButton.Text = Loc.GetString(Lobby!.ReadyButton.Pressed ? "lobby-state-player-status-ready": "lobby-state-player-status-not-ready");
Lobby!.ReadyButton.ToggleMode = true;
Lobby!.ReadyButton.Disabled = false;
Lobby!.ReadyButton.Pressed = _gameTicker.AreWeReady;
Lobby!.ObserveButton.Disabled = true;
}
if (_gameTicker.ServerInfoBlob != null)
{
Lobby!.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob);
}
}
private void UpdateLobbySoundtrackInfo(LobbySoundtrackChangedEvent ev)
{
if (ev.SoundtrackFilename == null)
{
Lobby!.LobbySong.SetMarkup(Loc.GetString("lobby-state-song-no-song-text"));
}
else if (
ev.SoundtrackFilename != null
&& _resourceCache.TryGetResource<AudioResource>(ev.SoundtrackFilename, out var lobbySongResource)
)
{
var lobbyStream = lobbySongResource.AudioStream;
var title = string.IsNullOrEmpty(lobbyStream.Title)
? Loc.GetString("lobby-state-song-unknown-title")
: lobbyStream.Title;
var artist = string.IsNullOrEmpty(lobbyStream.Artist)
? Loc.GetString("lobby-state-song-unknown-artist")
: lobbyStream.Artist;
var markup = Loc.GetString("lobby-state-song-text",
("songTitle", title),
("songArtist", artist));
Lobby!.LobbySong.SetMarkup(markup);
}
}
private void UpdateLobbyBackground()
{
if (_gameTicker.LobbyBackground != null)
{
Lobby!.Background.Texture = _resourceCache.GetResource<TextureResource>(_gameTicker.LobbyBackground );
}
else
{
Lobby!.Background.Texture = null;
}
}
private void SetReady(bool newReady)
{
if (_gameTicker.IsGameStarted)
{
return;
}
_consoleHost.ExecuteCommand($"toggleready {newReady}");
}
}
}