31 lines
999 B
C#
31 lines
999 B
C#
using Content.Server.GameObjects.Components.Destructible.Thresholds;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Destructible
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{
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public class DestructibleThresholdReachedMessage : ComponentMessage
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{
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public DestructibleThresholdReachedMessage(DestructibleComponent parent, Threshold threshold, int totalDamage, int thresholdAmount)
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{
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Parent = parent;
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Threshold = threshold;
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TotalDamage = totalDamage;
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ThresholdAmount = thresholdAmount;
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}
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public DestructibleComponent Parent { get; }
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public Threshold Threshold { get; }
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/// <summary>
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/// The amount of total damage currently had that triggered this threshold.
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/// </summary>
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public int TotalDamage { get; }
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/// <summary>
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/// The amount of damage at which this threshold triggers.
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/// </summary>
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public int ThresholdAmount { get; }
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}
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}
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