Files
tbd-station-14/Content.Client/Light/Components/LightBehaviourComponent.cs

409 lines
15 KiB
C#

using System.Linq;
using Content.Shared.Light.Components;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Client.Light.Components
{
#region LIGHT_BEHAVIOURS
/// <summary>
/// Base class for all light behaviours to derive from.
/// This AnimationTrack derivative does not rely on keyframes since it often needs to have a randomized duration.
/// </summary>
[Serializable]
[ImplicitDataDefinitionForInheritors]
public abstract partial class LightBehaviourAnimationTrack : AnimationTrackProperty
{
protected IEntityManager _entMan = default!;
protected IRobustRandom _random = default!;
[DataField("id")] public string ID { get; set; } = string.Empty;
[DataField("property")]
public virtual string Property { get; protected set; } = nameof(PointLightComponent.AnimatedRadius);
[DataField("isLooped")] public bool IsLooped { get; set; }
[DataField("enabled")] public bool Enabled { get; set; }
[DataField("startValue")] public float StartValue { get; set; } = 0f;
[DataField("endValue")] public float EndValue { get; set; } = 2f;
[DataField("minDuration")] public float MinDuration { get; set; } = -1f;
[DataField("maxDuration")] public float MaxDuration { get; set; } = 2f;
[DataField("interpolate")] public AnimationInterpolationMode InterpolateMode { get; set; } = AnimationInterpolationMode.Linear;
[ViewVariables] protected float MaxTime { get; set; }
private float _maxTime = default;
private EntityUid _parent = default!;
public void Initialize(EntityUid parent, IRobustRandom random, IEntityManager entMan)
{
_random = random;
_entMan = entMan;
_parent = parent;
if (Enabled && _entMan.TryGetComponent(_parent, out PointLightComponent? light))
{
_entMan.System<PointLightSystem>().SetEnabled(_parent, true, light);
}
OnInitialize();
}
public void UpdatePlaybackValues(Animation owner)
{
if (_entMan.TryGetComponent(_parent, out PointLightComponent? light))
{
_entMan.System<PointLightSystem>().SetEnabled(_parent, true, light);
}
if (MinDuration > 0)
{
MaxTime = (float)_random.NextDouble() * (MaxDuration - MinDuration) + MinDuration;
}
else
{
MaxTime = MaxDuration;
}
owner.Length = TimeSpan.FromSeconds(MaxTime);
}
public override (int KeyFrameIndex, float FramePlayingTime) InitPlayback()
{
OnStart();
return (-1, _maxTime);
}
protected void ApplyProperty(object value)
{
if (Property == null)
{
throw new InvalidOperationException("Property parameter is null! Check the prototype!");
}
if (_entMan.TryGetComponent(_parent, out PointLightComponent? light))
{
AnimationHelper.SetAnimatableProperty(light, Property, value);
}
}
protected override void ApplyProperty(object context, object value)
{
ApplyProperty(value);
}
public virtual void OnInitialize() { }
public virtual void OnStart() { }
}
/// <summary>
/// A light behaviour that alternates between StartValue and EndValue
/// </summary>
[UsedImplicitly]
public sealed partial class PulseBehaviour : LightBehaviourAnimationTrack
{
public override (int KeyFrameIndex, float FramePlayingTime) AdvancePlayback(
object context, int prevKeyFrameIndex, float prevPlayingTime, float frameTime)
{
var playingTime = prevPlayingTime + frameTime;
var interpolateValue = playingTime / MaxTime;
if (Property == nameof(PointLightComponent.AnimatedEnable)) // special case for boolean
{
ApplyProperty(interpolateValue < 0.5f);
return (-1, playingTime);
}
if (interpolateValue < 0.5f)
{
switch (InterpolateMode)
{
case AnimationInterpolationMode.Linear:
ApplyProperty(InterpolateLinear(StartValue, EndValue, interpolateValue * 2f));
break;
case AnimationInterpolationMode.Cubic:
ApplyProperty(InterpolateCubic(EndValue, StartValue, EndValue, StartValue, interpolateValue * 2f));
break;
default:
case AnimationInterpolationMode.Nearest:
ApplyProperty(StartValue);
break;
}
}
else
{
switch (InterpolateMode)
{
case AnimationInterpolationMode.Linear:
ApplyProperty(InterpolateLinear(EndValue, StartValue, (interpolateValue - 0.5f) * 2f));
break;
case AnimationInterpolationMode.Cubic:
ApplyProperty(InterpolateCubic(StartValue, EndValue, StartValue, EndValue, (interpolateValue - 0.5f) * 2f));
break;
default:
case AnimationInterpolationMode.Nearest:
ApplyProperty(EndValue);
break;
}
}
return (-1, playingTime);
}
}
/// <summary>
/// A light behaviour that interpolates from StartValue to EndValue
/// </summary>
[UsedImplicitly]
public sealed partial class FadeBehaviour : LightBehaviourAnimationTrack
{
/// <summary>
/// Automatically reverse the animation when EndValue is reached. In this particular case, MaxTime specifies the
/// time of the full animation, including the reverse interpolation.
/// </summary>
[DataField("reverseWhenFinished")]
public bool ReverseWhenFinished { get; set; }
public override (int KeyFrameIndex, float FramePlayingTime) AdvancePlayback(
object context, int prevKeyFrameIndex, float prevPlayingTime, float frameTime)
{
var playingTime = prevPlayingTime + frameTime;
var interpolateValue = playingTime / MaxTime;
if (Property == nameof(PointLightComponent.AnimatedEnable)) // special case for boolean
{
ApplyProperty(interpolateValue < EndValue);
return (-1, playingTime);
}
// From 0 to MaxTime/2, we go from StartValue to EndValue. From MaxTime/2 to MaxTime, we reverse this interpolation.
if (ReverseWhenFinished)
{
if (interpolateValue < 0.5f)
{
ApplyInterpolation(StartValue, EndValue, interpolateValue * 2);
}
else
{
ApplyInterpolation(EndValue, StartValue, (interpolateValue - 0.5f) * 2);
}
}
else
{
ApplyInterpolation(StartValue, EndValue, interpolateValue);
}
return (-1, playingTime);
}
private void ApplyInterpolation(float start, float end, float interpolateValue)
{
switch (InterpolateMode)
{
case AnimationInterpolationMode.Linear:
ApplyProperty(InterpolateLinear(start, end, interpolateValue));
break;
case AnimationInterpolationMode.Cubic:
ApplyProperty(InterpolateCubic(end, start, end, start, interpolateValue));
break;
default:
case AnimationInterpolationMode.Nearest:
ApplyProperty(interpolateValue < 0.5f ? start : end);
break;
}
}
}
/// <summary>
/// A light behaviour that interpolates using random values chosen between StartValue and EndValue.
/// </summary>
[UsedImplicitly]
public sealed partial class RandomizeBehaviour : LightBehaviourAnimationTrack
{
private float _randomValue1;
private float _randomValue2;
private float _randomValue3;
private float _randomValue4;
public override void OnInitialize()
{
_randomValue1 = (float)InterpolateLinear(StartValue, EndValue, (float)_random.NextDouble());
_randomValue2 = (float)InterpolateLinear(StartValue, EndValue, (float)_random.NextDouble());
_randomValue3 = (float)InterpolateLinear(StartValue, EndValue, (float)_random.NextDouble());
}
public override void OnStart()
{
if (Property == nameof(PointLightComponent.AnimatedEnable)) // special case for boolean, we randomize it
{
ApplyProperty(_random.NextDouble() < 0.5);
return;
}
if (InterpolateMode == AnimationInterpolationMode.Cubic)
{
_randomValue1 = _randomValue2;
_randomValue2 = _randomValue3;
}
_randomValue3 = _randomValue4;
_randomValue4 = (float)InterpolateLinear(StartValue, EndValue, (float) _random.NextDouble());
}
public override (int KeyFrameIndex, float FramePlayingTime) AdvancePlayback(
object context, int prevKeyFrameIndex, float prevPlayingTime, float frameTime)
{
var playingTime = prevPlayingTime + frameTime;
var interpolateValue = playingTime / MaxTime;
if (Property == nameof(PointLightComponent.AnimatedEnable))
{
return (-1, playingTime);
}
switch (InterpolateMode)
{
case AnimationInterpolationMode.Linear:
ApplyProperty(InterpolateLinear(_randomValue3, _randomValue4, interpolateValue));
break;
case AnimationInterpolationMode.Cubic:
ApplyProperty(InterpolateCubic(_randomValue1, _randomValue2, _randomValue3, _randomValue4, interpolateValue));
break;
default:
case AnimationInterpolationMode.Nearest:
ApplyProperty(interpolateValue < 0.5f ? _randomValue3 : _randomValue4);
break;
}
return (-1, playingTime);
}
}
/// <summary>
/// A light behaviour that cycles through a list of colors.
/// </summary>
[UsedImplicitly]
[DataDefinition]
public sealed partial class ColorCycleBehaviour : LightBehaviourAnimationTrack, ISerializationHooks
{
[DataField("property")]
public override string Property { get; protected set; } = nameof(PointLightComponent.Color);
[DataField("colors")] public List<Color> ColorsToCycle { get; set; } = new();
private int _colorIndex;
public override void OnStart()
{
_colorIndex++;
if (_colorIndex > ColorsToCycle.Count - 1)
{
_colorIndex = 0;
}
}
public override (int KeyFrameIndex, float FramePlayingTime) AdvancePlayback(
object context, int prevKeyFrameIndex, float prevPlayingTime, float frameTime)
{
var playingTime = prevPlayingTime + frameTime;
var interpolateValue = playingTime / MaxTime;
switch (InterpolateMode)
{
case AnimationInterpolationMode.Linear:
ApplyProperty(InterpolateLinear(ColorsToCycle[(_colorIndex - 1) % ColorsToCycle.Count],
ColorsToCycle[_colorIndex],
interpolateValue));
break;
case AnimationInterpolationMode.Cubic:
ApplyProperty(InterpolateCubic(ColorsToCycle[_colorIndex],
ColorsToCycle[(_colorIndex + 1) % ColorsToCycle.Count],
ColorsToCycle[(_colorIndex + 2) % ColorsToCycle.Count],
ColorsToCycle[(_colorIndex + 3) % ColorsToCycle.Count],
interpolateValue));
break;
default:
case AnimationInterpolationMode.Nearest:
ApplyProperty(ColorsToCycle[_colorIndex]);
break;
}
return (-1, playingTime);
}
void ISerializationHooks.AfterDeserialization()
{
if (ColorsToCycle.Count < 2)
{
throw new InvalidOperationException($"{nameof(ColorCycleBehaviour)} has less than 2 colors to cycle");
}
}
}
#endregion
/// <summary>
/// A component which applies a specific behaviour to a PointLightComponent on its owner.
/// </summary>
[RegisterComponent]
public sealed partial class LightBehaviourComponent : SharedLightBehaviourComponent, ISerializationHooks
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public const string KeyPrefix = nameof(LightBehaviourComponent);
public sealed class AnimationContainer
{
public AnimationContainer(int key, Animation animation, LightBehaviourAnimationTrack track)
{
Key = key;
Animation = animation;
LightBehaviour = track;
}
public string FullKey => KeyPrefix + Key;
public int Key { get; set; }
public Animation Animation { get; set; }
public LightBehaviourAnimationTrack LightBehaviour { get; set; }
}
[ViewVariables(VVAccess.ReadOnly)]
[DataField("behaviours")]
public List<LightBehaviourAnimationTrack> Behaviours = new();
[ViewVariables(VVAccess.ReadOnly)]
public readonly List<AnimationContainer> Animations = new();
[ViewVariables(VVAccess.ReadOnly)]
public Dictionary<string, object> OriginalPropertyValues = new();
void ISerializationHooks.AfterDeserialization()
{
var key = 0;
foreach (var behaviour in Behaviours)
{
var animation = new Animation()
{
AnimationTracks = { behaviour }
};
Animations.Add(new AnimationContainer(key, animation, behaviour));
key++;
}
}
}
}