159 lines
5.8 KiB
C#
159 lines
5.8 KiB
C#
using System;
|
|
using System.Linq;
|
|
using Content.Shared.Preferences.Appearance;
|
|
using Robust.Shared.Interfaces.Random;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Random;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Preferences
|
|
{
|
|
[Serializable, NetSerializable]
|
|
public class HumanoidCharacterAppearance : ICharacterAppearance
|
|
{
|
|
public HumanoidCharacterAppearance(string hairStyleName,
|
|
Color hairColor,
|
|
string facialHairStyleName,
|
|
Color facialHairColor,
|
|
Color eyeColor,
|
|
Color skinColor)
|
|
{
|
|
HairStyleName = hairStyleName;
|
|
HairColor = hairColor;
|
|
FacialHairStyleName = facialHairStyleName;
|
|
FacialHairColor = facialHairColor;
|
|
EyeColor = eyeColor;
|
|
SkinColor = skinColor;
|
|
}
|
|
|
|
public string HairStyleName { get; }
|
|
public Color HairColor { get; }
|
|
public string FacialHairStyleName { get; }
|
|
public Color FacialHairColor { get; }
|
|
public Color EyeColor { get; }
|
|
public Color SkinColor { get; }
|
|
|
|
public HumanoidCharacterAppearance WithHairStyleName(string newName)
|
|
{
|
|
return new HumanoidCharacterAppearance(newName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
|
|
}
|
|
|
|
public HumanoidCharacterAppearance WithHairColor(Color newColor)
|
|
{
|
|
return new HumanoidCharacterAppearance(HairStyleName, newColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
|
|
}
|
|
|
|
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
|
|
{
|
|
return new HumanoidCharacterAppearance(HairStyleName, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
|
|
}
|
|
|
|
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
|
|
{
|
|
return new HumanoidCharacterAppearance(HairStyleName, HairColor, FacialHairStyleName, newColor, EyeColor, SkinColor);
|
|
}
|
|
|
|
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
|
|
{
|
|
return new HumanoidCharacterAppearance(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, newColor, SkinColor);
|
|
}
|
|
|
|
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
|
|
{
|
|
return new HumanoidCharacterAppearance(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, newColor);
|
|
}
|
|
|
|
public static HumanoidCharacterAppearance Default()
|
|
{
|
|
return new HumanoidCharacterAppearance
|
|
(
|
|
"Bald",
|
|
Color.Black,
|
|
"Shaved",
|
|
Color.Black,
|
|
Color.Black,
|
|
Color.FromHex("#C0967F")
|
|
);
|
|
}
|
|
|
|
public static HumanoidCharacterAppearance Random(Sex sex)
|
|
{
|
|
var random = IoCManager.Resolve<IRobustRandom>();
|
|
|
|
var newHairStyle = random.Pick(HairStyles.HairStylesMap.Keys.ToList());
|
|
|
|
var newFacialHairStyle = sex == Sex.Female
|
|
? HairStyles.DefaultFacialHairStyle
|
|
: random.Pick(HairStyles.FacialHairStylesMap.Keys.ToList());
|
|
|
|
var newHairColor = random.Pick(HairStyles.RealisticHairColors);
|
|
newHairColor = newHairColor
|
|
.WithRed(RandomizeColor(newHairColor.R))
|
|
.WithGreen(RandomizeColor(newHairColor.G))
|
|
.WithBlue(RandomizeColor(newHairColor.B));
|
|
|
|
// TODO: Add random eye and skin color
|
|
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, Color.Black, Color.FromHex("#C0967F"));
|
|
|
|
float RandomizeColor(float channel)
|
|
{
|
|
return MathHelper.Clamp01(channel + random.Next(-25, 25) / 100f);
|
|
}
|
|
}
|
|
|
|
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance)
|
|
{
|
|
string hairStyleName;
|
|
if (!HairStyles.HairStylesMap.ContainsKey(appearance.HairStyleName))
|
|
{
|
|
hairStyleName = HairStyles.DefaultHairStyle;
|
|
}
|
|
else
|
|
{
|
|
hairStyleName = appearance.HairStyleName;
|
|
}
|
|
|
|
string facialHairStyleName;
|
|
if (!HairStyles.FacialHairStylesMap.ContainsKey(appearance.FacialHairStyleName))
|
|
{
|
|
facialHairStyleName = HairStyles.DefaultFacialHairStyle;
|
|
}
|
|
else
|
|
{
|
|
facialHairStyleName = appearance.FacialHairStyleName;
|
|
}
|
|
|
|
var hairColor = ClampColor(appearance.HairColor);
|
|
var facialHairColor = ClampColor(appearance.FacialHairColor);
|
|
var eyeColor = ClampColor(appearance.EyeColor);
|
|
var skinColor = ClampColor(appearance.SkinColor);
|
|
|
|
return new HumanoidCharacterAppearance(
|
|
hairStyleName,
|
|
hairColor,
|
|
facialHairStyleName,
|
|
facialHairColor,
|
|
eyeColor,
|
|
skinColor);
|
|
|
|
static Color ClampColor(Color color)
|
|
{
|
|
return new Color(color.RByte, color.GByte, color.BByte);
|
|
}
|
|
}
|
|
|
|
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
|
|
{
|
|
if (!(maybeOther is HumanoidCharacterAppearance other)) return false;
|
|
if (HairStyleName != other.HairStyleName) return false;
|
|
if (HairColor != other.HairColor) return false;
|
|
if (FacialHairStyleName != other.FacialHairStyleName) return false;
|
|
if (FacialHairColor != other.FacialHairColor) return false;
|
|
if (EyeColor != other.EyeColor) return false;
|
|
if (SkinColor != other.SkinColor) return false;
|
|
return true;
|
|
}
|
|
}
|
|
}
|