Files
tbd-station-14/Content.Shared/Storage/EntitySystems/SecretStashSystem.cs
beck-thompson 327466a6e2 Plushies can now have pAIs stuffed into them (v2)! (#30805)
* First commit

* I forgot silly me

* Actually added comments

* spellin

* fixes

* more blacklists

* Minor fixes

* Speech Verb also changes now

* Simple name stuff

* Other fixes

* remove one line of whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-09 20:01:32 +02:00

216 lines
8.4 KiB
C#

using Content.Shared.Popups;
using Content.Shared.Storage.Components;
using Content.Shared.Destructible;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Content.Shared.Interaction;
using Content.Shared.Tools.Systems;
using Content.Shared.Examine;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Content.Shared.Verbs;
using Content.Shared.IdentityManagement;
using Content.Shared.Tools.EntitySystems;
using Content.Shared.Whitelist;
namespace Content.Shared.Storage.EntitySystems;
/// <summary>
/// Secret Stash allows an item to be hidden within.
/// </summary>
public sealed class SecretStashSystem : EntitySystem
{
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ToolOpenableSystem _toolOpenableSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SecretStashComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
SubscribeLocalEvent<SecretStashComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ToolOpenableSystem) });
SubscribeLocalEvent<SecretStashComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<SecretStashComponent, GetVerbsEvent<InteractionVerb>>(OnGetVerb);
}
private void OnInit(Entity<SecretStashComponent> entity, ref ComponentInit args)
{
entity.Comp.ItemContainer = _containerSystem.EnsureContainer<ContainerSlot>(entity, "stash", out _);
}
private void OnDestroyed(Entity<SecretStashComponent> entity, ref DestructionEventArgs args)
{
var storedInside = _containerSystem.EmptyContainer(entity.Comp.ItemContainer);
if (storedInside != null && storedInside.Count >= 1)
{
var popup = Loc.GetString("comp-secret-stash-on-destroyed-popup", ("stashname", GetStashName(entity)));
_popupSystem.PopupEntity(popup, storedInside[0], PopupType.MediumCaution);
}
}
private void OnInteractUsing(Entity<SecretStashComponent> entity, ref InteractUsingEvent args)
{
if (args.Handled || !IsStashOpen(entity))
return;
args.Handled = TryStashItem(entity, args.User, args.Used);
}
private void OnInteractHand(Entity<SecretStashComponent> entity, ref InteractHandEvent args)
{
if (args.Handled || !IsStashOpen(entity))
return;
args.Handled = TryGetItem(entity, args.User);
}
/// <summary>
/// Tries to hide the given item into the stash.
/// </summary>
/// <returns>True if item was hidden inside stash and false otherwise.</returns>
private bool TryStashItem(Entity<SecretStashComponent> entity, EntityUid userUid, EntityUid itemToHideUid)
{
if (!TryComp<ItemComponent>(itemToHideUid, out var itemComp))
return false;
_audio.PlayPredicted(entity.Comp.TryInsertItemSound, entity, userUid, AudioParams.Default.WithVariation(0.25f));
// check if secret stash is already occupied
var container = entity.Comp.ItemContainer;
if (HasItemInside(entity))
{
var popup = Loc.GetString("comp-secret-stash-action-hide-container-not-empty");
_popupSystem.PopupClient(popup, entity, userUid);
return false;
}
// check if item is too big to fit into secret stash or is in the blacklist
if (_item.GetSizePrototype(itemComp.Size) > _item.GetSizePrototype(entity.Comp.MaxItemSize) ||
_whitelistSystem.IsBlacklistPass(entity.Comp.Blacklist, itemToHideUid))
{
var msg = Loc.GetString("comp-secret-stash-action-hide-item-too-big",
("item", itemToHideUid), ("stashname", GetStashName(entity)));
_popupSystem.PopupClient(msg, entity, userUid);
return false;
}
// try to move item from hands to stash container
if (!_handsSystem.TryDropIntoContainer(userUid, itemToHideUid, container))
return false;
// all done, show success message
var successMsg = Loc.GetString("comp-secret-stash-action-hide-success",
("item", itemToHideUid), ("stashname", GetStashName(entity)));
_popupSystem.PopupClient(successMsg, entity, userUid);
return true;
}
/// <summary>
/// Try the given item in the stash and place it in users hand.
/// If user can't take hold the item in their hands, the item will be dropped onto the ground.
/// </summary>
/// <returns>True if user received item.</returns>
private bool TryGetItem(Entity<SecretStashComponent> entity, EntityUid userUid)
{
if (!TryComp<HandsComponent>(userUid, out var handsComp))
return false;
_audio.PlayPredicted(entity.Comp.TryRemoveItemSound, entity, userUid, AudioParams.Default.WithVariation(0.25f));
// check if secret stash has something inside
var itemInStash = entity.Comp.ItemContainer.ContainedEntity;
if (itemInStash == null)
return false;
_handsSystem.PickupOrDrop(userUid, itemInStash.Value, handsComp: handsComp);
// show success message
var successMsg = Loc.GetString("comp-secret-stash-action-get-item-found-something",
("stashname", GetStashName(entity)));
_popupSystem.PopupClient(successMsg, entity, userUid);
return true;
}
private void OnGetVerb(Entity<SecretStashComponent> entity, ref GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanInteract || !args.CanAccess || !entity.Comp.HasVerbs)
return;
var user = args.User;
var item = args.Using;
var stashName = GetStashName(entity);
var itemVerb = new InteractionVerb();
// This will add the verb relating to inserting / grabbing items.
if (IsStashOpen(entity))
{
if (item != null)
{
itemVerb.Text = Loc.GetString("comp-secret-stash-verb-insert-into-stash");
if (HasItemInside(entity))
{
itemVerb.Disabled = true;
itemVerb.Message = Loc.GetString("comp-secret-stash-verb-insert-message-item-already-inside", ("stashname", stashName));
}
else
{
itemVerb.Message = Loc.GetString("comp-secret-stash-verb-insert-message-no-item", ("item", item), ("stashname", stashName));
}
itemVerb.Act = () => TryStashItem(entity, user, item.Value);
}
else
{
itemVerb.Text = Loc.GetString("comp-secret-stash-verb-take-out-item");
itemVerb.Message = Loc.GetString("comp-secret-stash-verb-take-out-message-something", ("stashname", stashName));
if (!HasItemInside(entity))
{
itemVerb.Disabled = true;
itemVerb.Message = Loc.GetString("comp-secret-stash-verb-take-out-message-nothing", ("stashname", stashName));
}
itemVerb.Act = () => TryGetItem(entity, user);
}
args.Verbs.Add(itemVerb);
}
}
#region Helper functions
/// <returns>
/// The stash name if it exists, or the entity name if it doesn't.
/// </returns>
private string GetStashName(Entity<SecretStashComponent> entity)
{
if (entity.Comp.SecretStashName == null)
return Identity.Name(entity, EntityManager);
return Loc.GetString(entity.Comp.SecretStashName);
}
/// <returns>
/// True if the stash is open OR the there is no toolOpenableComponent attacheded to the entity
/// and false otherwise.
/// </returns>
private bool IsStashOpen(Entity<SecretStashComponent> stash)
{
return _toolOpenableSystem.IsOpen(stash);
}
private bool HasItemInside(Entity<SecretStashComponent> entity)
{
return entity.Comp.ItemContainer.ContainedEntity != null;
}
#endregion
}