356 lines
12 KiB
C#
356 lines
12 KiB
C#
using System.Linq;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Storage;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IStorageComponent))]
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public class EntityStorageComponent : Component, IActivate, IStorageComponent
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{
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public override string Name => "EntityStorage";
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private const float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
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private int StorageCapacityMax;
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private bool IsCollidableWhenOpen;
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private Container Contents;
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private IEntityQuery entityQuery;
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private bool _locked;
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private bool _showContents;
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private bool _noDoor;
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/// <summary>
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/// Determines if the storage is locked, meaning it cannot be opened.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Locked
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{
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get => _locked;
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set => _locked = value;
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}
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/// <summary>
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/// Determines if the container contents should be drawn when the container is closed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ShowContents
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{
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get => _showContents;
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set
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{
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_showContents = value;
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Contents.ShowContents = _showContents;
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}
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}
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/// <summary>
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/// Disables door control, and synchronizes the door with the lock. This is used for
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/// attaching entities to the container without having a toggleable door.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool NoDoor
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{
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get => _noDoor;
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set => _noDoor = value;
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}
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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Contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
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entityQuery = new IntersectingEntityQuery(Owner);
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Contents.ShowContents = _showContents;
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if (_noDoor && !_locked)
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Open = true;
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}
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/// <inheritdoc />
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref StorageCapacityMax, "Capacity", 30);
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serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false);
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serializer.DataField(ref _locked, "locked", false);
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serializer.DataField(ref _showContents, "showContents", false);
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serializer.DataField(ref _noDoor, "noDoor", false);
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Open { get; private set; }
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if(_noDoor)
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ToggleLock();
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else
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ToggleOpen();
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}
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private void ToggleOpen()
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{
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if (Open)
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{
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CloseStorage();
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}
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else
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{
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OpenStorage();
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}
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}
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private void ToggleLock()
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{
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_locked = !_locked;
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if(_noDoor)
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{
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if(_locked)
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CloseStorage();
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else
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OpenStorage();
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}
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if (Owner.TryGetComponent(out SoundComponent soundComponent))
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soundComponent.Play(_locked ? "/Audio/machines/lockenable.ogg" : "/Audio/machines/lockreset.ogg");
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}
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private void CloseStorage()
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{
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Open = false;
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var entities = Owner.EntityManager.GetEntities(entityQuery);
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var count = 0;
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foreach (var entity in entities)
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{
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// prevents taking items out of inventories, out of containers, and orphaning child entities
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if(!entity.Transform.IsMapTransform)
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continue;
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// only items that can be stored in an inventory, or a player, can be eaten by a locker
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if(!entity.HasComponent<StoreableComponent>() && !entity.HasComponent<IActorComponent>())
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continue;
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if (!AddToContents(entity))
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{
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continue;
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}
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count++;
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if (count >= StorageCapacityMax)
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{
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break;
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}
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}
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ModifyComponents();
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if (Owner.TryGetComponent(out SoundComponent soundComponent))
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{
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soundComponent.Play("/Audio/machines/closetclose.ogg");
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}
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}
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private void OpenStorage()
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{
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if (_locked)
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return;
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Open = true;
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EmptyContents();
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ModifyComponents();
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if (Owner.TryGetComponent(out SoundComponent soundComponent))
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{
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soundComponent.Play("/Audio/machines/closetopen.ogg");
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}
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}
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private void ModifyComponents()
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{
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if (Owner.TryGetComponent<ICollidableComponent>(out var collidableComponent))
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{
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collidableComponent.CollisionEnabled = IsCollidableWhenOpen || !Open;
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}
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if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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{
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placeableSurfaceComponent.IsPlaceable = Open;
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}
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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appearance.SetData(StorageVisuals.Open, Open);
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}
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}
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private bool AddToContents(IEntity entity)
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{
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var collidableComponent = Owner.GetComponent<ICollidableComponent>();
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if(entity.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
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{
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if(MaxSize < entityCollidableComponent.WorldAABB.Size.X
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|| MaxSize < entityCollidableComponent.WorldAABB.Size.Y)
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{
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return false;
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}
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if (collidableComponent.WorldAABB.Left > entityCollidableComponent.WorldAABB.Left)
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{
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entity.Transform.WorldPosition += new Vector2(collidableComponent.WorldAABB.Left - entityCollidableComponent.WorldAABB.Left, 0);
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}
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else if (collidableComponent.WorldAABB.Right < entityCollidableComponent.WorldAABB.Right)
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{
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entity.Transform.WorldPosition += new Vector2(collidableComponent.WorldAABB.Right - entityCollidableComponent.WorldAABB.Right, 0);
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}
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if (collidableComponent.WorldAABB.Bottom > entityCollidableComponent.WorldAABB.Bottom)
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{
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entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Bottom - entityCollidableComponent.WorldAABB.Bottom);
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}
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else if (collidableComponent.WorldAABB.Top < entityCollidableComponent.WorldAABB.Top)
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{
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entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top);
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}
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}
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if (Contents.CanInsert(entity))
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{
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// Because Insert sets the local position to (0,0), and we want to keep the contents spread out,
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// we re-apply the world position after inserting.
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Vector2 worldPos;
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if (entity.HasComponent<IActorComponent>())
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{
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worldPos = Owner.Transform.WorldPosition;
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}
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else
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{
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worldPos = entity.Transform.WorldPosition;
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}
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Contents.Insert(entity);
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entity.Transform.WorldPosition = worldPos;
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return true;
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}
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return false;
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}
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private void EmptyContents()
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{
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foreach (var contained in Contents.ContainedEntities.ToArray())
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{
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Contents.Remove(contained);
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}
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}
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/// <inheritdoc />
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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{
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base.HandleMessage(message, netChannel, component);
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switch (message)
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{
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case RelayMovementEntityMessage msg:
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if (msg.Entity.HasComponent<HandsComponent>())
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{
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OpenStorage();
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}
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break;
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}
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}
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/// <inheritdoc />
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public bool Remove(IEntity entity)
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{
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return Contents.CanRemove(entity);
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}
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/// <inheritdoc />
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public bool Insert(IEntity entity)
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{
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// Trying to add while open just dumps it on the ground below us.
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if (Open)
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{
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entity.Transform.WorldPosition = Owner.Transform.WorldPosition;
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return true;
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}
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return Contents.Insert(entity);
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}
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/// <inheritdoc />
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public bool CanInsert(IEntity entity)
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{
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if (Open)
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{
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return true;
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}
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if (Contents.ContainedEntities.Count >= StorageCapacityMax)
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{
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return false;
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}
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return Contents.CanInsert(entity);
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}
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/// <summary>
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/// Adds a verb that toggles the lock of the storage.
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/// </summary>
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[Verb]
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private sealed class LockToggleVerb : Verb<EntityStorageComponent>
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{
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/// <inheritdoc />
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protected override string GetText(IEntity user, EntityStorageComponent component)
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{
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return component._locked ? "Unlock" : "Lock";
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}
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/// <inheritdoc />
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protected override VerbVisibility GetVisibility(IEntity user, EntityStorageComponent component)
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{
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return VerbVisibility.Visible;
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}
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/// <inheritdoc />
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protected override void Activate(IEntity user, EntityStorageComponent component)
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{
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component.ToggleLock();
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}
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}
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[Verb]
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private sealed class OpenToggleVerb : Verb<EntityStorageComponent>
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{
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/// <inheritdoc />
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protected override string GetText(IEntity user, EntityStorageComponent component)
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{
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return component.Open ? "Close" : "Open";
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}
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/// <inheritdoc />
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protected override VerbVisibility GetVisibility(IEntity user, EntityStorageComponent component)
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{
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return component.NoDoor ? VerbVisibility.Invisible : VerbVisibility.Visible;
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}
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/// <inheritdoc />
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protected override void Activate(IEntity user, EntityStorageComponent component)
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{
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component.ToggleOpen();
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}
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}
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}
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}
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