* crossing the pond * share some station records * share some criminal records * single system * comments * minor touchups * I always forget this part * requested changes * revert predicted spawn * requested changes --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
442 lines
16 KiB
C#
442 lines
16 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Server.Access.Systems;
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using Content.Server.Forensics;
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using Content.Shared.Access.Components;
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using Content.Shared.Forensics.Components;
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using Content.Shared.GameTicking;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Content.Shared.StationRecords;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.StationRecords.Systems;
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/// <summary>
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/// Station records.
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///
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/// A station record is tied to an ID card, or anything that holds
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/// a station record's key. This key will determine access to a
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/// station record set's record entries, and it is imperative not
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/// to lose the item that holds the key under any circumstance.
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///
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/// Records are mostly a roleplaying tool, but can have some
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/// functionality as well (i.e., security records indicating that
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/// a specific person holding an ID card with a linked key is
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/// currently under warrant, showing a crew manifest with user
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/// settable, custom titles).
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///
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/// General records are tied into this system, as most crewmembers
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/// should have a general record - and most systems should probably
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/// depend on this general record being created. This is subject
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/// to change.
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/// </summary>
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public sealed class StationRecordsSystem : SharedStationRecordsSystem
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{
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly StationRecordKeyStorageSystem _keyStorage = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IdCardSystem _idCard = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnPlayerSpawn);
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SubscribeLocalEvent<EntityRenamedEvent>(OnRename);
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}
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private void OnPlayerSpawn(PlayerSpawnCompleteEvent args)
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{
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if (!TryComp<StationRecordsComponent>(args.Station, out var stationRecords))
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return;
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CreateGeneralRecord(args.Station, args.Mob, args.Profile, args.JobId, stationRecords);
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}
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private void OnRename(ref EntityRenamedEvent ev)
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{
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// When a player gets renamed their card gets changed to match.
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// Unfortunately this means that an event is called for it as well, and since TryFindIdCard will succeed if the
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// given entity is a card and the card itself is the key the record will be mistakenly renamed to the card's name
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// if we don't return early.
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// We also do not include the PDA itself being renamed, as that triggers the same event (e.g. for chameleon PDAs).
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if (HasComp<IdCardComponent>(ev.Uid) || HasComp<PdaComponent>(ev.Uid))
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return;
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if (_idCard.TryFindIdCard(ev.Uid, out var idCard))
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{
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if (TryComp(idCard, out StationRecordKeyStorageComponent? keyStorage)
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&& keyStorage.Key is {} key)
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{
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if (TryGetRecord<GeneralStationRecord>(key, out var generalRecord))
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{
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generalRecord.Name = ev.NewName;
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}
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Synchronize(key);
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}
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}
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}
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private void CreateGeneralRecord(EntityUid station, EntityUid player, HumanoidCharacterProfile profile,
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string? jobId, StationRecordsComponent records)
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{
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// TODO make PlayerSpawnCompleteEvent.JobId a ProtoId
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if (string.IsNullOrEmpty(jobId)
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|| !_prototypeManager.HasIndex<JobPrototype>(jobId))
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return;
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if (!_inventory.TryGetSlotEntity(player, "id", out var idUid))
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return;
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TryComp<FingerprintComponent>(player, out var fingerprintComponent);
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TryComp<DnaComponent>(player, out var dnaComponent);
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CreateGeneralRecord(station, idUid.Value, profile.Name, profile.Age, profile.Species, profile.Gender, jobId, fingerprintComponent?.Fingerprint, dnaComponent?.DNA, profile, records);
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}
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/// <summary>
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/// Create a general record to store in a station's record set.
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/// </summary>
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/// <remarks>
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/// This is tied into the record system, as any crew member's
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/// records should generally be dependent on some generic
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/// record with the bare minimum of information involved.
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/// </remarks>
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/// <param name="station">The entity uid of the station.</param>
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/// <param name="idUid">The entity uid of an entity's ID card. Can be null.</param>
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/// <param name="name">Name of the character.</param>
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/// <param name="species">Species of the character.</param>
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/// <param name="gender">Gender of the character.</param>
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/// <param name="jobId">
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/// The job to initially tie this record to. This must be a valid job loaded in, otherwise
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/// this call will cause an exception. Ensure that a general record starts out with a job
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/// that is currently a valid job prototype.
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/// </param>
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/// <param name="mobFingerprint">Fingerprint of the character.</param>
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/// <param name="dna">DNA of the character.</param>
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///
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/// <param name="profile">
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/// Profile for the related player. This is so that other systems can get further information
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/// about the player character.
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/// Optional - other systems should anticipate this.
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/// </param>
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/// <param name="records">Station records component.</param>
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public void CreateGeneralRecord(
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EntityUid station,
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EntityUid? idUid,
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string name,
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int age,
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string species,
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Gender gender,
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string jobId,
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string? mobFingerprint,
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string? dna,
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HumanoidCharacterProfile profile,
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StationRecordsComponent records)
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{
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if (!_prototypeManager.TryIndex<JobPrototype>(jobId, out var jobPrototype))
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throw new ArgumentException($"Invalid job prototype ID: {jobId}");
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// when adding a record that already exists use the old one
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// this happens when respawning as the same character
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if (GetRecordByName(station, name, records) is {} id)
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{
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SetIdKey(idUid, new StationRecordKey(id, station));
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return;
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}
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var record = new GeneralStationRecord()
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{
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Name = name,
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Age = age,
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JobTitle = jobPrototype.LocalizedName,
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JobIcon = jobPrototype.Icon,
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JobPrototype = jobId,
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Species = species,
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Gender = gender,
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DisplayPriority = jobPrototype.RealDisplayWeight,
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Fingerprint = mobFingerprint,
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DNA = dna
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};
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var key = AddRecordEntry(station, record);
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if (!key.IsValid())
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{
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Log.Warning($"Failed to add general record entry for {name}");
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return;
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}
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SetIdKey(idUid, key);
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RaiseLocalEvent(new AfterGeneralRecordCreatedEvent(key, record, profile));
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}
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/// <summary>
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/// Set the station records key for an id/pda.
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/// </summary>
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public void SetIdKey(EntityUid? uid, StationRecordKey key)
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{
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if (uid is not {} idUid)
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return;
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var keyStorageEntity = idUid;
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if (TryComp<PdaComponent>(idUid, out var pda) && pda.ContainedId is {} id)
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{
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keyStorageEntity = id;
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}
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_keyStorage.AssignKey(keyStorageEntity, key);
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}
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/// <summary>
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/// Removes a record from this station.
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/// </summary>
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/// <param name="key">The station and key to remove.</param>
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/// <param name="records">Station records component.</param>
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/// <returns>True if the record was removed, false otherwise.</returns>
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public bool RemoveRecord(StationRecordKey key, StationRecordsComponent? records = null)
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{
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if (!Resolve(key.OriginStation, ref records))
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return false;
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if (records.Records.RemoveAllRecords(key.Id))
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{
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RaiseLocalEvent(new RecordRemovedEvent(key));
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return true;
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}
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return false;
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}
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/// <summary>
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/// Gets a random record from the station's record entries.
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/// </summary>
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/// <param name="ent">The EntityId of the station from which you want to get the record.</param>
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/// <param name="entry">The resulting entry.</param>
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/// <typeparam name="T">Type to get from the record set.</typeparam>
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/// <returns>True if a record was obtained. False otherwise.</returns>
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public bool TryGetRandomRecord<T>(Entity<StationRecordsComponent?> ent, [NotNullWhen(true)] out T? entry)
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{
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entry = default;
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if (!Resolve(ent.Owner, ref ent.Comp))
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return false;
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if (ent.Comp.Records.Keys.Count == 0)
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return false;
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var key = _random.Pick(ent.Comp.Records.Keys);
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return ent.Comp.Records.TryGetRecordEntry(key, out entry);
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}
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/// <summary>
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/// Get the name for a record, or an empty string if it has no record.
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/// </summary>
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public string RecordName(StationRecordKey key)
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{
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if (!TryGetRecord<GeneralStationRecord>(key, out var record))
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return string.Empty;
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return record.Name;
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}
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/// <summary>
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/// Adds a new record entry to a station's record set.
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/// </summary>
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/// <param name="station">The station to add the record to.</param>
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/// <param name="record">The record to add.</param>
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/// <param name="records">Station records component.</param>
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/// <typeparam name="T">The type of record to add.</typeparam>
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public StationRecordKey AddRecordEntry<T>(EntityUid station, T record, StationRecordsComponent? records = null)
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{
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if (!Resolve(station, ref records))
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return StationRecordKey.Invalid;
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var id = records.Records.AddRecordEntry(record);
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if (id == null)
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return StationRecordKey.Invalid;
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return new StationRecordKey(id.Value, station);
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}
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/// <summary>
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/// Adds a record to an existing entry.
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/// </summary>
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/// <param name="key">The station and id of the existing entry.</param>
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/// <param name="record">The record to add.</param>
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/// <param name="records">Station records component.</param>
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/// <typeparam name="T">The type of record to add.</typeparam>
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public void AddRecordEntry<T>(StationRecordKey key, T record,
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StationRecordsComponent? records = null)
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{
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if (!Resolve(key.OriginStation, ref records))
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return;
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records.Records.AddRecordEntry(key.Id, record);
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}
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/// <summary>
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/// Synchronizes a station's records with any systems that need it.
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/// </summary>
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/// <param name="station">The station to synchronize any recently accessed records with..</param>
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/// <param name="records">Station records component.</param>
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public void Synchronize(EntityUid station, StationRecordsComponent? records = null)
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{
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if (!Resolve(station, ref records))
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return;
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foreach (var key in records.Records.GetRecentlyAccessed())
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{
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RaiseLocalEvent(new RecordModifiedEvent(new StationRecordKey(key, station)));
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}
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records.Records.ClearRecentlyAccessed();
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}
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/// <summary>
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/// Synchronizes a single record's entries for a station.
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/// </summary>
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/// <param name="key">The station and id of the record</param>
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/// <param name="records">Station records component.</param>
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public void Synchronize(StationRecordKey key, StationRecordsComponent? records = null)
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{
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if (!Resolve(key.OriginStation, ref records))
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return;
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RaiseLocalEvent(new RecordModifiedEvent(key));
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records.Records.RemoveFromRecentlyAccessed(key.Id);
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}
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#region Console system helpers
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/// <summary>
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/// Checks if a record should be skipped given a filter.
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/// Takes general record since even if you are using this for e.g. criminal records,
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/// you don't want to duplicate basic info like name and dna.
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/// Station records lets you do this nicely with multiple types having their own data.
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/// </summary>
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public bool IsSkipped(StationRecordsFilter? filter, GeneralStationRecord someRecord)
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{
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// if nothing is being filtered, show everything
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if (filter == null)
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return false;
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if (filter.Value.Length == 0)
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return false;
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var filterLowerCaseValue = filter.Value.ToLower();
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return filter.Type switch
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{
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StationRecordFilterType.Name =>
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!someRecord.Name.ToLower().Contains(filterLowerCaseValue),
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StationRecordFilterType.Job =>
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!someRecord.JobTitle.ToLower().Contains(filterLowerCaseValue),
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StationRecordFilterType.Species =>
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!someRecord.Species.ToLower().Contains(filterLowerCaseValue),
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StationRecordFilterType.Prints => someRecord.Fingerprint != null
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&& IsFilterWithSomeCodeValue(someRecord.Fingerprint, filterLowerCaseValue),
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StationRecordFilterType.DNA => someRecord.DNA != null
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&& IsFilterWithSomeCodeValue(someRecord.DNA, filterLowerCaseValue),
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_ => throw new IndexOutOfRangeException(nameof(filter.Type)),
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};
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}
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private bool IsFilterWithSomeCodeValue(string value, string filter)
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{
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return !value.ToLower().StartsWith(filter);
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}
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/// <summary>
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/// Build a record listing of id to name for a station and filter.
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/// </summary>
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public Dictionary<uint, string> BuildListing(Entity<StationRecordsComponent> station, StationRecordsFilter? filter)
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{
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var listing = new Dictionary<uint, string>();
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var records = GetRecordsOfType<GeneralStationRecord>(station, station.Comp);
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foreach (var pair in records)
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{
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if (IsSkipped(filter, pair.Item2))
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continue;
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listing.Add(pair.Item1, pair.Item2.Name);
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}
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return listing;
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}
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#endregion
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}
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/// <summary>
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/// Base event for station record events
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/// </summary>
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public abstract class StationRecordEvent : EntityEventArgs
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{
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public readonly StationRecordKey Key;
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public EntityUid Station => Key.OriginStation;
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protected StationRecordEvent(StationRecordKey key)
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{
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Key = key;
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}
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}
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/// <summary>
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/// Event raised after the player's general profile is created.
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/// Systems that modify records on a station would have more use
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/// listening to this event, as it contains the character's record key.
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/// Also stores the general record reference, to save some time.
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/// </summary>
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public sealed class AfterGeneralRecordCreatedEvent : StationRecordEvent
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{
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public readonly GeneralStationRecord Record;
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/// <summary>
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/// Profile for the related player. This is so that other systems can get further information
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/// about the player character.
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/// Optional - other systems should anticipate this.
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/// </summary>
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public readonly HumanoidCharacterProfile Profile;
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public AfterGeneralRecordCreatedEvent(StationRecordKey key, GeneralStationRecord record,
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HumanoidCharacterProfile profile) : base(key)
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{
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Record = record;
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Profile = profile;
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}
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}
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/// <summary>
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/// Event raised after a record is removed. Only the key is given
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/// when the record is removed, so that any relevant systems/components
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/// that store record keys can then remove the key from their internal
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/// fields.
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/// </summary>
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public sealed class RecordRemovedEvent : StationRecordEvent
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{
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public RecordRemovedEvent(StationRecordKey key) : base(key)
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{
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}
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}
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/// <summary>
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/// Event raised after a record is modified. This is to
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/// inform other systems that records stored in this key
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/// may have changed.
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/// </summary>
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public sealed class RecordModifiedEvent : StationRecordEvent
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{
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public RecordModifiedEvent(StationRecordKey key) : base(key)
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{
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}
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}
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