Files
tbd-station-14/Content.Shared/Damage/Components/DamageableComponent.cs
Javier Guardia Fernández 319aec109d Admin logs (#5419)
* Add admin logging, models, migrations

* Add logging damage changes

* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API

* Change admin log get method names

* Fix the name again

* Minute amount of reorganization

* Reset Postgres db snapshot

* Reset Sqlite db snapshot

* Make AdminLog have a composite primary key of round, id

* Minute cleanup

* Change admin system to do a type check instead of index check

* Make admin logs use C# 10 interpolated string handlers

* Implement UI on its own window
Custom controls
Searching
Add admin log converters

* Implement limits into the query

* Change logs to be put into an OutputPanel instead for text wrapping

* Add log <-> player m2m relationship back

* UI improvements, make text wrap, add separators

* Remove entity prefix from damaged log

* Add explicit m2m model, fix any players filter

* Add debug command to test bulk adding logs

* Admin logs now just kinda go

* Add histogram for database update time

* Make admin log system update run every 5 seconds

* Add a cap to the log queue and a metric for how many times it has been reached

* Add metric for logs sent in a round

* Make cvars out of admin logs queue send delay and cap

* Merge fixes

* Reset some changes

* Add test for adding and getting a single log

* Add tests for bulk adding logs

* Add test for querying logs

* Add CallerArgumentExpression to LogStringHandler methods and test

* Improve UI, fix SQLite, add searching by round

* Add entities to admin logs

* Move distinct after orderby

* Add migrations

* ef core eat my ass

* Add cvar for client logs batch size

* Sort logs from newest to oldest by default

* Merge fixes

* Reorganize tests and add one for date ordering

* Add note to log types to not change their numeric values

* Add impacts to logs, better UI filtering

* Make log add callable from shared for convenience

* Get current round id directly from game ticker

* Revert namespace change for DamageableSystem
2021-11-22 18:49:26 +01:00

136 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.Acts;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.Radiation;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Damage
{
/// <summary>
/// Component that allows entities to take damage.
/// </summary>
/// <remarks>
/// The supported damage types are specified using a <see cref="DamageContainerPrototype"/>s. DamageContainers
/// may also have resistances to certain damage types, defined via a <see cref="DamageModifierSetPrototype"/>.
/// </remarks>
[RegisterComponent]
[NetworkedComponent()]
[Friend(typeof(DamageableSystem))]
public class DamageableComponent : Component, IRadiationAct, IExAct
{
public override string Name => "Damageable";
/// <summary>
/// This <see cref="DamageContainerPrototype"/> specifies what damage types are supported by this component.
/// If null, all damage types will be supported.
/// </summary>
[DataField("damageContainer", customTypeSerializer: typeof(PrototypeIdSerializer<DamageContainerPrototype>))]
public string? DamageContainerID;
/// <summary>
/// This <see cref="DamageModifierSetPrototype"/> will be applied to any damage that is dealt to this container,
/// unless the damage explicitly ignores resistances.
/// </summary>
/// <remarks>
/// Though DamageModifierSets can be deserialized directly, we only want to use the prototype version here
/// to reduce duplication.
/// </remarks>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("damageModifierSet", customTypeSerializer: typeof(PrototypeIdSerializer<DamageModifierSetPrototype>))]
public string? DamageModifierSetId;
/// <summary>
/// All the damage information is stored in this <see cref="DamageSpecifier"/>.
/// </summary>
/// <remarks>
/// If this data-field is specified, this allows damageable components to be initialized with non-zero damage.
/// </remarks>
[DataField("damage")]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = new();
/// <summary>
/// Damage, indexed by <see cref="DamageGroupPrototype"/> ID keys.
/// </summary>
/// <remarks>
/// Groups which have no members that are supported by this component will not be present in this
/// dictionary.
/// </remarks>
[ViewVariables] public Dictionary<string, FixedPoint2> DamagePerGroup = new();
/// <summary>
/// The sum of all damages in the DamageableComponent.
/// </summary>
[ViewVariables] public FixedPoint2 TotalDamage;
// Really these shouldn't be here. OnExplosion() and RadiationAct() should be handled elsewhere.
[ViewVariables]
[DataField("radiationDamageTypes", customTypeSerializer: typeof(PrototypeIdListSerializer<DamageTypePrototype>))]
public List<string> RadiationDamageTypeIDs = new() {"Radiation"};
[ViewVariables]
[DataField("explosionDamageTypes", customTypeSerializer: typeof(PrototypeIdListSerializer<DamageTypePrototype>))]
public List<string> ExplosionDamageTypeIDs = new() { "Piercing", "Heat" };
// TODO RADIATION Remove this.
void IRadiationAct.RadiationAct(float frameTime, SharedRadiationPulseComponent radiation)
{
var damageValue = FixedPoint2.New(MathF.Max((frameTime * radiation.RadsPerSecond), 1));
// Radiation should really just be a damage group instead of a list of types.
DamageSpecifier damage = new();
foreach (var typeID in RadiationDamageTypeIDs)
{
damage.DamageDict.Add(typeID, damageValue);
}
EntitySystem.Get<DamageableSystem>().TryChangeDamage(OwnerUid, damage);
}
// TODO EXPLOSION Remove this.
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
{
var damageValue = eventArgs.Severity switch
{
ExplosionSeverity.Light => FixedPoint2.New(20),
ExplosionSeverity.Heavy => FixedPoint2.New(60),
ExplosionSeverity.Destruction => FixedPoint2.New(250),
_ => throw new ArgumentOutOfRangeException()
};
// Explosion should really just be a damage group instead of a list of types.
DamageSpecifier damage = new();
foreach (var typeID in ExplosionDamageTypeIDs)
{
damage.DamageDict.Add(typeID, damageValue);
}
EntitySystem.Get<DamageableSystem>().TryChangeDamage(OwnerUid, damage);
}
}
[Serializable, NetSerializable]
public class DamageableComponentState : ComponentState
{
public readonly Dictionary<string, FixedPoint2> DamageDict;
public readonly string? ModifierSetId;
public DamageableComponentState(
Dictionary<string, FixedPoint2> damageDict,
string? modifierSetId)
{
DamageDict = damageDict;
ModifierSetId = modifierSetId;
}
}
}