Files
tbd-station-14/Content.Server/Administration/AdminSystem.cs
Javier Guardia Fernández 319aec109d Admin logs (#5419)
* Add admin logging, models, migrations

* Add logging damage changes

* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API

* Change admin log get method names

* Fix the name again

* Minute amount of reorganization

* Reset Postgres db snapshot

* Reset Sqlite db snapshot

* Make AdminLog have a composite primary key of round, id

* Minute cleanup

* Change admin system to do a type check instead of index check

* Make admin logs use C# 10 interpolated string handlers

* Implement UI on its own window
Custom controls
Searching
Add admin log converters

* Implement limits into the query

* Change logs to be put into an OutputPanel instead for text wrapping

* Add log <-> player m2m relationship back

* UI improvements, make text wrap, add separators

* Remove entity prefix from damaged log

* Add explicit m2m model, fix any players filter

* Add debug command to test bulk adding logs

* Admin logs now just kinda go

* Add histogram for database update time

* Make admin log system update run every 5 seconds

* Add a cap to the log queue and a metric for how many times it has been reached

* Add metric for logs sent in a round

* Make cvars out of admin logs queue send delay and cap

* Merge fixes

* Reset some changes

* Add test for adding and getting a single log

* Add tests for bulk adding logs

* Add test for querying logs

* Add CallerArgumentExpression to LogStringHandler methods and test

* Improve UI, fix SQLite, add searching by round

* Add entities to admin logs

* Move distinct after orderby

* Add migrations

* ef core eat my ass

* Add cvar for client logs batch size

* Sort logs from newest to oldest by default

* Merge fixes

* Reorganize tests and add one for date ordering

* Add note to log types to not change their numeric values

* Add impacts to logs, better UI filtering

* Make log add callable from shared for convenience

* Get current round id directly from game ticker

* Revert namespace change for DamageableSystem
2021-11-22 18:49:26 +01:00

135 lines
4.4 KiB
C#

using System.Linq;
using Content.Server.Administration.Managers;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Server.Traitor;
using Content.Shared.Administration;
using Content.Shared.Administration.Events;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration
{
public class AdminSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
public override void Initialize()
{
base.Initialize();
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_adminManager.OnPermsChanged += OnAdminPermsChanged;
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
}
private void OnRoleEvent(RoleEvent ev)
{
if (ev.Role.Antagonist && ev.Role.Mind.Session != null)
{
foreach (var admin in _adminManager.ActiveAdmins)
{
RaiseNetworkEvent(GetChangedEvent(ev.Role.Mind.Session), admin.ConnectedClient);
}
}
}
private void OnAdminPermsChanged(AdminPermsChangedEventArgs obj)
{
if(!obj.IsAdmin)
{
RaiseNetworkEvent(new FullPlayerListEvent(), obj.Player.ConnectedClient);
return;
}
SendFullPlayerList(obj.Player);
}
private void OnPlayerDetached(PlayerDetachedEvent ev)
{
if(ev.Player.Status == SessionStatus.Disconnected) return;
foreach (var admin in _adminManager.ActiveAdmins)
{
RaiseNetworkEvent(GetChangedEvent(ev.Player), admin.ConnectedClient);
}
}
private void OnPlayerAttached(PlayerAttachedEvent ev)
{
if(ev.Player.Status == SessionStatus.Disconnected) return;
foreach (var admin in _adminManager.ActiveAdmins)
{
RaiseNetworkEvent(GetChangedEvent(ev.Player), admin.ConnectedClient);
}
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
_adminManager.OnPermsChanged -= OnAdminPermsChanged;
}
private PlayerInfoChangedEvent GetChangedEvent(IPlayerSession session)
{
return new()
{
PlayerInfo = GetPlayerInfo(session),
};
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
EntityEventArgs? args = null;
switch (e.NewStatus)
{
case SessionStatus.InGame:
case SessionStatus.Connected:
args = GetChangedEvent(e.Session);
break;
case SessionStatus.Disconnected:
args = new PlayerInfoRemovalMessage {NetUserId = e.Session.UserId};
break;
}
if(args == null) return;
foreach (var admin in _adminManager.AllAdmins)
{
RaiseNetworkEvent(args, admin.ConnectedClient);
}
}
private void SendFullPlayerList(IPlayerSession playerSession)
{
var ev = new FullPlayerListEvent();
ev.PlayersInfo.Clear();
foreach (var session in _playerManager.GetAllPlayers())
{
ev.PlayersInfo.Add(GetPlayerInfo(session));
}
RaiseNetworkEvent(ev, playerSession.ConnectedClient);
}
private PlayerInfo GetPlayerInfo(IPlayerSession session)
{
var name = session.Name;
var username = session.AttachedEntity?.Name ?? string.Empty;
var antag = session.ContentData()?.Mind?.AllRoles.Any(r => r.Antagonist) ?? false;
var uid = session.AttachedEntity?.Uid ?? EntityUid.Invalid;
return new PlayerInfo(name, username, antag, uid, session.UserId);
}
}
}