Files
tbd-station-14/Content.Server.Database/Model.cs
Javier Guardia Fernández 319aec109d Admin logs (#5419)
* Add admin logging, models, migrations

* Add logging damage changes

* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API

* Change admin log get method names

* Fix the name again

* Minute amount of reorganization

* Reset Postgres db snapshot

* Reset Sqlite db snapshot

* Make AdminLog have a composite primary key of round, id

* Minute cleanup

* Change admin system to do a type check instead of index check

* Make admin logs use C# 10 interpolated string handlers

* Implement UI on its own window
Custom controls
Searching
Add admin log converters

* Implement limits into the query

* Change logs to be put into an OutputPanel instead for text wrapping

* Add log <-> player m2m relationship back

* UI improvements, make text wrap, add separators

* Remove entity prefix from damaged log

* Add explicit m2m model, fix any players filter

* Add debug command to test bulk adding logs

* Admin logs now just kinda go

* Add histogram for database update time

* Make admin log system update run every 5 seconds

* Add a cap to the log queue and a metric for how many times it has been reached

* Add metric for logs sent in a round

* Make cvars out of admin logs queue send delay and cap

* Merge fixes

* Reset some changes

* Add test for adding and getting a single log

* Add tests for bulk adding logs

* Add test for querying logs

* Add CallerArgumentExpression to LogStringHandler methods and test

* Improve UI, fix SQLite, add searching by round

* Add entities to admin logs

* Move distinct after orderby

* Add migrations

* ef core eat my ass

* Add cvar for client logs batch size

* Sort logs from newest to oldest by default

* Merge fixes

* Reorganize tests and add one for date ordering

* Add note to log types to not change their numeric values

* Add impacts to logs, better UI filtering

* Make log add callable from shared for convenience

* Get current round id directly from game ticker

* Revert namespace change for DamageableSystem
2021-11-22 18:49:26 +01:00

296 lines
9.9 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Net;
using System.Text.Json;
using Content.Shared.Administration.Logs;
using Microsoft.EntityFrameworkCore;
namespace Content.Server.Database
{
public abstract class ServerDbContext : DbContext
{
/// <summary>
/// The "dotnet ef" CLI tool uses the parameter-less constructor.
/// When that happens we want to supply the <see cref="DbContextOptions"/> via <see cref="DbContext.OnConfiguring"/>.
/// To use the context within the application, the options need to be passed the constructor instead.
/// </summary>
protected readonly bool InitializedWithOptions;
public ServerDbContext()
{
}
public ServerDbContext(DbContextOptions<ServerDbContext> options) : base(options)
{
InitializedWithOptions = true;
}
public DbSet<Preference> Preference { get; set; } = null!;
public DbSet<Profile> Profile { get; set; } = null!;
public DbSet<AssignedUserId> AssignedUserId { get; set; } = null!;
public DbSet<Player> Player { get; set; } = default!;
public DbSet<Admin> Admin { get; set; } = null!;
public DbSet<AdminRank> AdminRank { get; set; } = null!;
public DbSet<Round> Round { get; set; } = null!;
public DbSet<AdminLog> AdminLog { get; set; } = null!;
public DbSet<AdminLogPlayer> AdminLogPlayer { get; set; } = null!;
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
modelBuilder.Entity<Preference>()
.HasIndex(p => p.UserId)
.IsUnique();
modelBuilder.Entity<Profile>()
.HasIndex(p => new {p.Slot, PrefsId = p.PreferenceId})
.IsUnique();
modelBuilder.Entity<Antag>()
.HasIndex(p => new {HumanoidProfileId = p.ProfileId, p.AntagName})
.IsUnique();
modelBuilder.Entity<Job>()
.HasIndex(j => j.ProfileId);
modelBuilder.Entity<Job>()
.HasIndex(j => j.ProfileId, "IX_job_one_high_priority")
.IsUnique()
.HasFilter("priority = 3");
modelBuilder.Entity<Job>()
.HasIndex(j => new { j.ProfileId, j.JobName })
.IsUnique();
modelBuilder.Entity<AssignedUserId>()
.HasIndex(p => p.UserName)
.IsUnique();
// Can't have two usernames with the same user ID.
modelBuilder.Entity<AssignedUserId>()
.HasIndex(p => p.UserId)
.IsUnique();
modelBuilder.Entity<Admin>()
.HasOne(p => p.AdminRank)
.WithMany(p => p!.Admins)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<AdminFlag>()
.HasIndex(f => new {f.Flag, f.AdminId})
.IsUnique();
modelBuilder.Entity<AdminRankFlag>()
.HasIndex(f => new {f.Flag, f.AdminRankId})
.IsUnique();
modelBuilder.Entity<AdminLog>()
.HasKey(log => new {log.Id, log.RoundId});
modelBuilder.Entity<AdminLog>()
.Property(log => log.Id)
.ValueGeneratedOnAdd();
modelBuilder.Entity<AdminLogPlayer>()
.HasOne(player => player.Player)
.WithMany(player => player.AdminLogs)
.HasForeignKey(player => player.PlayerUserId)
.HasPrincipalKey(player => player.UserId);
modelBuilder.Entity<AdminLogPlayer>()
.HasKey(logPlayer => new {logPlayer.PlayerUserId, logPlayer.LogId, logPlayer.RoundId});
}
}
public class Preference
{
// NOTE: on postgres there SHOULD be an FK ensuring that the selected character slot always exists.
// I had to use a migration to implement it and as a result its creation is a finicky mess.
// Because if I let EFCore know about it it would explode on a circular reference.
// Also it has to be DEFERRABLE INITIALLY DEFERRED so that insertion of new preferences works.
// Also I couldn't figure out how to create it on SQLite.
public int Id { get; set; }
public Guid UserId { get; set; }
public int SelectedCharacterSlot { get; set; }
public string AdminOOCColor { get; set; } = null!;
public List<Profile> Profiles { get; } = new();
}
public class Profile
{
public int Id { get; set; }
public int Slot { get; set; }
[Column("char_name")] public string CharacterName { get; set; } = null!;
public int Age { get; set; }
public string Sex { get; set; } = null!;
public string Gender { get; set; } = null!;
public string HairName { get; set; } = null!;
public string HairColor { get; set; } = null!;
public string FacialHairName { get; set; } = null!;
public string FacialHairColor { get; set; } = null!;
public string EyeColor { get; set; } = null!;
public string SkinColor { get; set; } = null!;
public string Clothing { get; set; } = null!;
public string Backpack { get; set; } = null!;
public List<Job> Jobs { get; } = new();
public List<Antag> Antags { get; } = new();
[Column("pref_unavailable")] public DbPreferenceUnavailableMode PreferenceUnavailable { get; set; }
public int PreferenceId { get; set; }
public Preference Preference { get; set; } = null!;
}
public class Job
{
public int Id { get; set; }
public Profile Profile { get; set; } = null!;
public int ProfileId { get; set; }
public string JobName { get; set; } = null!;
public DbJobPriority Priority { get; set; }
}
public enum DbJobPriority
{
// These enum values HAVE to match the ones in JobPriority in Content.Shared
Never = 0,
Low = 1,
Medium = 2,
High = 3
}
public class Antag
{
public int Id { get; set; }
public Profile Profile { get; set; } = null!;
public int ProfileId { get; set; }
public string AntagName { get; set; } = null!;
}
public enum DbPreferenceUnavailableMode
{
// These enum values HAVE to match the ones in PreferenceUnavailableMode in Shared.
StayInLobby = 0,
SpawnAsOverflow,
}
public class AssignedUserId
{
public int Id { get; set; }
public string UserName { get; set; } = null!;
public Guid UserId { get; set; }
}
[Table("player")]
public class Player
{
public int Id { get; set; }
// Permanent data
public Guid UserId { get; set; }
public DateTime FirstSeenTime { get; set; }
// Data that gets updated on each join.
public string LastSeenUserName { get; set; } = null!;
public DateTime LastSeenTime { get; set; }
public IPAddress LastSeenAddress { get; set; } = null!;
public byte[]? LastSeenHWId { get; set; }
// Data that changes with each round
public List<Round> Rounds { get; set; } = null!;
public List<AdminLogPlayer> AdminLogs { get; set; } = null!;
}
public class Admin
{
[Key] public Guid UserId { get; set; }
public string? Title { get; set; }
public int? AdminRankId { get; set; }
public AdminRank? AdminRank { get; set; }
public List<AdminFlag> Flags { get; set; } = default!;
}
public class AdminFlag
{
public int Id { get; set; }
public string Flag { get; set; } = default!;
public bool Negative { get; set; }
public Guid AdminId { get; set; }
public Admin Admin { get; set; } = default!;
}
public class AdminRank
{
public int Id { get; set; }
public string Name { get; set; } = default!;
public List<Admin> Admins { get; set; } = default!;
public List<AdminRankFlag> Flags { get; set; } = default!;
}
public class AdminRankFlag
{
public int Id { get; set; }
public string Flag { get; set; } = default!;
public int AdminRankId { get; set; }
public AdminRank Rank { get; set; } = default!;
}
public class Round
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public List<Player> Players { get; set; } = default!;
public List<AdminLog> AdminLogs { get; set; } = default!;
}
[Index(nameof(Type))]
public class AdminLog
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[Key, ForeignKey("Round")] public int RoundId { get; set; }
public Round Round { get; set; } = default!;
[Required] public LogType Type { get; set; }
[Required] public LogImpact Impact { get; set; }
[Required] public DateTime Date { get; set; }
[Required] public string Message { get; set; } = default!;
[Required, Column(TypeName = "jsonb")] public JsonDocument Json { get; set; } = default!;
public List<AdminLogPlayer> Players { get; set; } = default!;
public List<AdminLogEntity> Entities { get; set; } = default!;
}
public class AdminLogPlayer
{
[Required, Key, ForeignKey("Player")] public Guid PlayerUserId { get; set; }
public Player Player { get; set; } = default!;
[Required, Key] public int LogId { get; set; }
[Required, Key] public int RoundId { get; set; }
[ForeignKey("LogId,RoundId")] public AdminLog Log { get; set; } = default!;
}
public class AdminLogEntity
{
[Required, Key] public int Uid { get; set; }
public string? Name { get; set; } = default!;
}
}