* Add admin logging, models, migrations * Add logging damage changes * Add Log admin flag, LogFilter, Logs admin menu tab, message Refactor admin logging API * Change admin log get method names * Fix the name again * Minute amount of reorganization * Reset Postgres db snapshot * Reset Sqlite db snapshot * Make AdminLog have a composite primary key of round, id * Minute cleanup * Change admin system to do a type check instead of index check * Make admin logs use C# 10 interpolated string handlers * Implement UI on its own window Custom controls Searching Add admin log converters * Implement limits into the query * Change logs to be put into an OutputPanel instead for text wrapping * Add log <-> player m2m relationship back * UI improvements, make text wrap, add separators * Remove entity prefix from damaged log * Add explicit m2m model, fix any players filter * Add debug command to test bulk adding logs * Admin logs now just kinda go * Add histogram for database update time * Make admin log system update run every 5 seconds * Add a cap to the log queue and a metric for how many times it has been reached * Add metric for logs sent in a round * Make cvars out of admin logs queue send delay and cap * Merge fixes * Reset some changes * Add test for adding and getting a single log * Add tests for bulk adding logs * Add test for querying logs * Add CallerArgumentExpression to LogStringHandler methods and test * Improve UI, fix SQLite, add searching by round * Add entities to admin logs * Move distinct after orderby * Add migrations * ef core eat my ass * Add cvar for client logs batch size * Sort logs from newest to oldest by default * Merge fixes * Reorganize tests and add one for date ordering * Add note to log types to not change their numeric values * Add impacts to logs, better UI filtering * Make log add callable from shared for convenience * Get current round id directly from game ticker * Revert namespace change for DamageableSystem
107 lines
2.4 KiB
C#
107 lines
2.4 KiB
C#
using Content.Client.Eui;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Eui;
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using JetBrains.Annotations;
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using static Content.Shared.Administration.AdminLogsEuiMsg;
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namespace Content.Client.Administration.UI.Logs;
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[UsedImplicitly]
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public class AdminLogsEui : BaseEui
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{
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public AdminLogsEui()
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{
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Window = new AdminLogsWindow();
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Window.OnClose += () => SendMessage(new Close());
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Window.LogSearch.OnTextEntered += _ => RequestLogs();
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Window.RefreshButton.OnPressed += _ => RequestLogs();
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Window.NextButton.OnPressed += _ => NextLogs();
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}
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private AdminLogsWindow Window { get; }
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private bool FirstState { get; set; } = true;
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private void RequestLogs()
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{
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var round = Window.GetSelectedRoundId();
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var types = Window.GetSelectedLogTypes();
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var players = Window.GetSelectedPlayerIds();
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var request = new LogsRequest(
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round,
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types,
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null,
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null,
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null,
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players,
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null,
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null,
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DateOrder.Descending);
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SendMessage(request);
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}
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private void NextLogs()
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{
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var request = new NextLogsRequest();
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SendMessage(request);
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}
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private void TrySetFirstState(AdminLogsEuiState state)
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{
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if (!FirstState)
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{
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return;
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}
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FirstState = false;
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Window.SetCurrentRound(state.RoundId);
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Window.SetRoundSpinBox(state.RoundId);
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}
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public override void Opened()
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{
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Window.OpenCentered();
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}
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public override void HandleState(EuiStateBase state)
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{
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var s = (AdminLogsEuiState) state;
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TrySetFirstState(s);
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if (s.IsLoading)
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{
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return;
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}
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Window.SetCurrentRound(s.RoundId);
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Window.SetPlayers(s.Players);
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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base.HandleMessage(msg);
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switch (msg)
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{
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case NewLogs {Replace: true} newLogs:
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Window.SetLogs(newLogs.Logs);
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break;
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case NewLogs {Replace: false} newLogs:
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Window.AddLogs(newLogs.Logs);
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break;
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}
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}
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public override void Closed()
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{
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base.Closed();
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Window.Close();
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Window.Dispose();
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}
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}
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