Files
tbd-station-14/Content.Client/Administration/UI/Logs/AdminLogsEui.cs
Javier Guardia Fernández 319aec109d Admin logs (#5419)
* Add admin logging, models, migrations

* Add logging damage changes

* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API

* Change admin log get method names

* Fix the name again

* Minute amount of reorganization

* Reset Postgres db snapshot

* Reset Sqlite db snapshot

* Make AdminLog have a composite primary key of round, id

* Minute cleanup

* Change admin system to do a type check instead of index check

* Make admin logs use C# 10 interpolated string handlers

* Implement UI on its own window
Custom controls
Searching
Add admin log converters

* Implement limits into the query

* Change logs to be put into an OutputPanel instead for text wrapping

* Add log <-> player m2m relationship back

* UI improvements, make text wrap, add separators

* Remove entity prefix from damaged log

* Add explicit m2m model, fix any players filter

* Add debug command to test bulk adding logs

* Admin logs now just kinda go

* Add histogram for database update time

* Make admin log system update run every 5 seconds

* Add a cap to the log queue and a metric for how many times it has been reached

* Add metric for logs sent in a round

* Make cvars out of admin logs queue send delay and cap

* Merge fixes

* Reset some changes

* Add test for adding and getting a single log

* Add tests for bulk adding logs

* Add test for querying logs

* Add CallerArgumentExpression to LogStringHandler methods and test

* Improve UI, fix SQLite, add searching by round

* Add entities to admin logs

* Move distinct after orderby

* Add migrations

* ef core eat my ass

* Add cvar for client logs batch size

* Sort logs from newest to oldest by default

* Merge fixes

* Reorganize tests and add one for date ordering

* Add note to log types to not change their numeric values

* Add impacts to logs, better UI filtering

* Make log add callable from shared for convenience

* Get current round id directly from game ticker

* Revert namespace change for DamageableSystem
2021-11-22 18:49:26 +01:00

107 lines
2.4 KiB
C#

using Content.Client.Eui;
using Content.Shared.Administration;
using Content.Shared.Administration.Logs;
using Content.Shared.Eui;
using JetBrains.Annotations;
using static Content.Shared.Administration.AdminLogsEuiMsg;
namespace Content.Client.Administration.UI.Logs;
[UsedImplicitly]
public class AdminLogsEui : BaseEui
{
public AdminLogsEui()
{
Window = new AdminLogsWindow();
Window.OnClose += () => SendMessage(new Close());
Window.LogSearch.OnTextEntered += _ => RequestLogs();
Window.RefreshButton.OnPressed += _ => RequestLogs();
Window.NextButton.OnPressed += _ => NextLogs();
}
private AdminLogsWindow Window { get; }
private bool FirstState { get; set; } = true;
private void RequestLogs()
{
var round = Window.GetSelectedRoundId();
var types = Window.GetSelectedLogTypes();
var players = Window.GetSelectedPlayerIds();
var request = new LogsRequest(
round,
types,
null,
null,
null,
players,
null,
null,
DateOrder.Descending);
SendMessage(request);
}
private void NextLogs()
{
var request = new NextLogsRequest();
SendMessage(request);
}
private void TrySetFirstState(AdminLogsEuiState state)
{
if (!FirstState)
{
return;
}
FirstState = false;
Window.SetCurrentRound(state.RoundId);
Window.SetRoundSpinBox(state.RoundId);
}
public override void Opened()
{
Window.OpenCentered();
}
public override void HandleState(EuiStateBase state)
{
var s = (AdminLogsEuiState) state;
TrySetFirstState(s);
if (s.IsLoading)
{
return;
}
Window.SetCurrentRound(s.RoundId);
Window.SetPlayers(s.Players);
}
public override void HandleMessage(EuiMessageBase msg)
{
base.HandleMessage(msg);
switch (msg)
{
case NewLogs {Replace: true} newLogs:
Window.SetLogs(newLogs.Logs);
break;
case NewLogs {Replace: false} newLogs:
Window.AddLogs(newLogs.Logs);
break;
}
}
public override void Closed()
{
base.Closed();
Window.Close();
Window.Dispose();
}
}