Files
tbd-station-14/Content.Client/GameObjects/Components/Access/IdCardConsoleBoundUserInterface.cs
Pieter-Jan Briers ce794c4dac Move access levels to prototypes.
Also adds captain & ID computer access levels.
Fixes ID computer not saving access changes correctly.
2020-01-19 18:30:09 +01:00

54 lines
1.8 KiB
C#

using System.Collections.Generic;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using static Content.Shared.GameObjects.Components.Access.SharedIdCardConsoleComponent;
namespace Content.Client.GameObjects.Components.Access
{
public class IdCardConsoleBoundUserInterface : BoundUserInterface
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
#pragma warning restore 649
public IdCardConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
private IdCardConsoleWindow _window;
protected override void Open()
{
base.Open();
_window = new IdCardConsoleWindow(this, _localizationManager, _prototypeManager);
_window.Title = Owner.Owner.Name;
_window.OnClose += Close;
_window.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (IdCardConsoleBoundUserInterfaceState) state;
_window.UpdateState(castState);
}
public void ButtonPressed(UiButton button)
{
SendMessage(new IdButtonPressedMessage(button));
}
public void SubmitData(string newFullName, string newJobTitle, List<string> newAccessList)
{
SendMessage(new WriteToTargetIdMessage(
newFullName,
newJobTitle,
newAccessList));
}
}
}