Files
tbd-station-14/Content.Client/Input/ContentContexts.cs
mirrorcult 31769edf5f Decal Placer + add new decals for mapping (#6548)
* abomination

* okay its less unabashedly garbage now

* other UI changes

* its britney bitch

* proper greyscale full/half/quarter tiles

* misc cleanup

* rsi

* Add a palette system. It's Kara's problem now.

* oops

* a

* Departmental palette alpha tweaks

* oopy

* so true

* Update Content.Shared/Decals/ColorPalettePrototype.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* fixes for that

* neutral light color and new warning lines

* dirt

* checkerboards

* oop

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-08 14:54:41 -06:00

105 lines
5.6 KiB
C#

using Content.Shared.Input;
using Robust.Shared.Input;
namespace Content.Client.Input
{
/// <summary>
/// Contains a helper function for setting up all content
/// contexts, and modifying existing engine ones.
/// </summary>
public static class ContentContexts
{
public static void SetupContexts(IInputContextContainer contexts)
{
var common = contexts.GetContext("common");
common.AddFunction(ContentKeyFunctions.FocusChat);
common.AddFunction(ContentKeyFunctions.FocusLocalChat);
common.AddFunction(ContentKeyFunctions.FocusWhisperChat);
common.AddFunction(ContentKeyFunctions.FocusRadio);
common.AddFunction(ContentKeyFunctions.FocusOOC);
common.AddFunction(ContentKeyFunctions.FocusAdminChat);
common.AddFunction(ContentKeyFunctions.FocusConsoleChat);
common.AddFunction(ContentKeyFunctions.FocusDeadChat);
common.AddFunction(ContentKeyFunctions.CycleChatChannelForward);
common.AddFunction(ContentKeyFunctions.CycleChatChannelBackward);
common.AddFunction(ContentKeyFunctions.ExamineEntity);
common.AddFunction(ContentKeyFunctions.OpenInfo);
common.AddFunction(ContentKeyFunctions.TakeScreenshot);
common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI);
common.AddFunction(ContentKeyFunctions.Point);
common.AddFunction(ContentKeyFunctions.OpenContextMenu);
var human = contexts.GetContext("human");
human.AddFunction(ContentKeyFunctions.SwapHands);
human.AddFunction(ContentKeyFunctions.Drop);
human.AddFunction(ContentKeyFunctions.ActivateItemInHand);
human.AddFunction(ContentKeyFunctions.AltActivateItemInHand);
human.AddFunction(ContentKeyFunctions.OpenCharacterMenu);
human.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
human.AddFunction(ContentKeyFunctions.ThrowItemInHand);
human.AddFunction(ContentKeyFunctions.AltActivateItemInWorld);
human.AddFunction(ContentKeyFunctions.TryPullObject);
human.AddFunction(ContentKeyFunctions.MovePulledObject);
human.AddFunction(ContentKeyFunctions.ReleasePulledObject);
human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
human.AddFunction(ContentKeyFunctions.SmartEquipBackpack);
human.AddFunction(ContentKeyFunctions.SmartEquipBelt);
human.AddFunction(ContentKeyFunctions.MouseMiddle);
human.AddFunction(ContentKeyFunctions.WideAttack);
human.AddFunction(ContentKeyFunctions.ArcadeUp);
human.AddFunction(ContentKeyFunctions.ArcadeDown);
human.AddFunction(ContentKeyFunctions.ArcadeLeft);
human.AddFunction(ContentKeyFunctions.ArcadeRight);
human.AddFunction(ContentKeyFunctions.Arcade1);
human.AddFunction(ContentKeyFunctions.Arcade2);
human.AddFunction(ContentKeyFunctions.Arcade3);
// actions should be common (for ghosts, mobs, etc)
common.AddFunction(ContentKeyFunctions.OpenActionsMenu);
common.AddFunction(ContentKeyFunctions.Hotbar0);
common.AddFunction(ContentKeyFunctions.Hotbar1);
common.AddFunction(ContentKeyFunctions.Hotbar2);
common.AddFunction(ContentKeyFunctions.Hotbar3);
common.AddFunction(ContentKeyFunctions.Hotbar4);
common.AddFunction(ContentKeyFunctions.Hotbar5);
common.AddFunction(ContentKeyFunctions.Hotbar6);
common.AddFunction(ContentKeyFunctions.Hotbar7);
common.AddFunction(ContentKeyFunctions.Hotbar8);
common.AddFunction(ContentKeyFunctions.Hotbar9);
common.AddFunction(ContentKeyFunctions.Loadout1);
common.AddFunction(ContentKeyFunctions.Loadout2);
common.AddFunction(ContentKeyFunctions.Loadout3);
common.AddFunction(ContentKeyFunctions.Loadout4);
common.AddFunction(ContentKeyFunctions.Loadout5);
common.AddFunction(ContentKeyFunctions.Loadout6);
common.AddFunction(ContentKeyFunctions.Loadout7);
common.AddFunction(ContentKeyFunctions.Loadout8);
common.AddFunction(ContentKeyFunctions.Loadout9);
var aghost = contexts.New("aghost", "common");
aghost.AddFunction(EngineKeyFunctions.MoveUp);
aghost.AddFunction(EngineKeyFunctions.MoveDown);
aghost.AddFunction(EngineKeyFunctions.MoveLeft);
aghost.AddFunction(EngineKeyFunctions.MoveRight);
aghost.AddFunction(EngineKeyFunctions.Walk);
aghost.AddFunction(ContentKeyFunctions.SwapHands);
aghost.AddFunction(ContentKeyFunctions.Drop);
aghost.AddFunction(ContentKeyFunctions.ThrowItemInHand);
var ghost = contexts.New("ghost", "common");
ghost.AddFunction(EngineKeyFunctions.MoveUp);
ghost.AddFunction(EngineKeyFunctions.MoveDown);
ghost.AddFunction(EngineKeyFunctions.MoveLeft);
ghost.AddFunction(EngineKeyFunctions.MoveRight);
ghost.AddFunction(EngineKeyFunctions.Walk);
common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenSandboxWindow);
common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenDecalSpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenAdminMenu);
}
}
}