- Stop a debug assertion from TryGetComponent on a deleted entity. - Add a dark overlay for when microwave is busy to UI.
96 lines
2.6 KiB
C#
96 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.GameObjects.Components.UserInterface;
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namespace Content.Shared.Kitchen
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{
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public class SharedMicrowaveComponent : Component
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{
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public override string Name => "Microwave";
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public override uint? NetID => ContentNetIDs.MICROWAVE;
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[Serializable, NetSerializable]
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public class MicrowaveStartCookMessage : BoundUserInterfaceMessage
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{
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public MicrowaveStartCookMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public class MicrowaveEjectMessage : BoundUserInterfaceMessage
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{
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public MicrowaveEjectMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public class MicrowaveEjectSolidIndexedMessage : BoundUserInterfaceMessage
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{
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public EntityUid EntityID;
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public MicrowaveEjectSolidIndexedMessage(EntityUid entityID)
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{
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EntityID = entityID;
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}
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}
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[Serializable, NetSerializable]
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public class MicrowaveVaporizeReagentIndexedMessage : BoundUserInterfaceMessage
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{
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public Solution.ReagentQuantity ReagentQuantity;
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public MicrowaveVaporizeReagentIndexedMessage(Solution.ReagentQuantity reagentQuantity)
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{
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ReagentQuantity = reagentQuantity;
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}
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}
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[Serializable, NetSerializable]
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public class MicrowaveSelectCookTimeMessage : BoundUserInterfaceMessage
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{
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public uint newCookTime;
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public MicrowaveSelectCookTimeMessage(uint inputTime)
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{
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newCookTime = inputTime;
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}
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}
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}
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[NetSerializable, Serializable]
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public class MicrowaveUpdateUserInterfaceState : BoundUserInterfaceState
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{
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public readonly IReadOnlyList<Solution.ReagentQuantity> ReagentsReagents;
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public readonly List<EntityUid> ContainedSolids;
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public bool IsMicrowaveBusy;
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public MicrowaveUpdateUserInterfaceState(IReadOnlyList<Solution.ReagentQuantity> reagents, List<EntityUid> solids, bool busyStatus)
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{
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ReagentsReagents = reagents;
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ContainedSolids = solids;
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IsMicrowaveBusy = busyStatus;
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}
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}
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[Serializable, NetSerializable]
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public enum MicrowaveVisualState
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{
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Idle,
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Cooking
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}
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[NetSerializable, Serializable]
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public enum MicrowaveUiKey
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{
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Key
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}
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}
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