Files
tbd-station-14/Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
2025-07-04 23:50:44 +02:00

68 lines
2.4 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
namespace Content.Server.Fluids.EntitySystems;
public sealed partial class PuddleSystem
{
private static readonly TimeSpan EvaporationCooldown = TimeSpan.FromSeconds(1);
private void OnEvaporationMapInit(Entity<EvaporationComponent> entity, ref MapInitEvent args)
{
entity.Comp.NextTick = _timing.CurTime + EvaporationCooldown;
}
private void UpdateEvaporation(EntityUid uid, Solution solution)
{
if (HasComp<EvaporationComponent>(uid))
{
return;
}
if (solution.GetTotalPrototypeQuantity(GetEvaporatingReagents(solution)) > FixedPoint2.Zero)
{
var evaporation = AddComp<EvaporationComponent>(uid);
evaporation.NextTick = _timing.CurTime + EvaporationCooldown;
return;
}
RemComp<EvaporationComponent>(uid);
}
private void TickEvaporation()
{
var query = EntityQueryEnumerator<EvaporationComponent, PuddleComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
var curTime = _timing.CurTime;
while (query.MoveNext(out var uid, out var evaporation, out var puddle))
{
if (evaporation.NextTick > curTime)
continue;
evaporation.NextTick += EvaporationCooldown;
if (!_solutionContainerSystem.ResolveSolution(uid, puddle.SolutionName, ref puddle.Solution, out var puddleSolution))
continue;
// Yes, this means that 50u water + 50u holy water evaporates twice as fast as 100u water.
foreach ((string evaporatingReagent, FixedPoint2 evaporatingSpeed) in GetEvaporationSpeeds(puddleSolution))
{
var reagentTick = evaporation.EvaporationAmount * EvaporationCooldown.TotalSeconds * evaporatingSpeed;
puddleSolution.SplitSolutionWithOnly(reagentTick, evaporatingReagent);
}
// Despawn if we're done
if (puddleSolution.Volume == FixedPoint2.Zero)
{
// Spawn a *sparkle*
Spawn("PuddleSparkle", xformQuery.GetComponent(uid).Coordinates);
QueueDel(uid);
}
_solutionContainerSystem.UpdateChemicals(puddle.Solution.Value);
}
}
}