Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/Fill/EmergencyClosetFillComponent.cs
2020-05-22 17:49:07 +02:00

66 lines
1.9 KiB
C#

using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
[RegisterComponent]
internal sealed class EmergencyClosetFillComponent : Component, IMapInit
{
public override string Name => "EmergencyClosetFill";
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = IoCManager.Resolve<IRobustRandom>();
void Spawn(string prototype)
{
storage.Insert(Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
}
if (random.Prob(40))
{
Spawn("ToolboxEmergencyFilled");
}
var pick = random.Next(0, 100);
if (pick < 40) // 40%
{
// TODO: uncomment when we actually have these items.
// Spawn("TankOxygenSmallFilled");
// Spawn("TankOxygenSmallFilled");
Spawn("BreathMaskClothing");
Spawn("BreathMaskClothing");
}
else if (pick < 65) // 25%
{
// Spawn("TankOxygenSmallFilled");
// Spawn("MedkitOxygenFilled");
Spawn("BreathMaskClothing");
}
else if (pick < 85) // 20%
{
// Spawn("TankOxygenFilled");
Spawn("BreathMaskClothing");
}
else if (pick < 95) // 10%
{
// Spawn("TankOxygenSmallFilled");
Spawn("BreathMaskClothing");
}
else if (pick < 99) // 4%
{
// nothing, doot
}
else // 1%
{
// teehee
Owner.Delete();
}
}
}
}