143 lines
4.8 KiB
C#
143 lines
4.8 KiB
C#
// Only unused on .NET Core due to KeyValuePair.Deconstruct
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// ReSharper disable once RedundantUsingDirective
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Metadata.Ecma335;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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[RegisterComponent]
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public class ToolComponent : SharedToolComponent
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{
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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private InteractionSystem _interactionSystem;
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private SpriteComponent _spriteComponent;
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protected ToolQuality _qualities = ToolQuality.Anchoring;
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[ViewVariables]
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public override ToolQuality Qualities
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{
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get => _qualities;
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set
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{
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_qualities = value;
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Dirty();
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}
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}
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/// <summary>
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/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float SpeedModifier { get; set; } = 1;
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public string UseSound { get; set; }
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public string UseSoundCollection { get; set; }
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public void AddQuality(ToolQuality quality)
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{
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_qualities |= quality;
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Dirty();
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}
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public void RemoveQuality(ToolQuality quality)
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{
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_qualities &= ~quality;
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Dirty();
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}
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public bool HasQuality(ToolQuality quality)
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{
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return _qualities.HasFlag(quality);
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}
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public override void Initialize()
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{
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base.Initialize();
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_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
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Owner.TryGetComponent(out _spriteComponent);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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if (serializer.Reading)
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{
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var qualities = serializer.ReadDataField("qualities", new List<ToolQuality>());
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foreach (var quality in qualities)
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{
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AddQuality(quality);
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}
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}
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serializer.DataField(this, mod => SpeedModifier, "speed", 1);
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serializer.DataField(this, use => UseSound, "useSound", string.Empty);
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serializer.DataField(this, collection => UseSoundCollection, "useSoundCollection", string.Empty);
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}
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public virtual bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
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{
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if (!HasQuality(toolQualityNeeded) || !ActionBlockerSystem.CanInteract(user))
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return false;
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PlayUseSound();
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return true;
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}
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protected void PlaySoundCollection(string name, float volume=-5f)
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{
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
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var file = _robustRandom.Pick(soundCollection.PickFiles);
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_entitySystemManager.GetEntitySystem<AudioSystem>()
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.Play(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
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}
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public void PlayUseSound(float volume=-5f)
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{
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if(string.IsNullOrEmpty(UseSoundCollection))
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_audioSystem.Play(UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
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else
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PlaySoundCollection(UseSoundCollection, volume);
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}
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}
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}
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