Files
tbd-station-14/Content.Client/GameObjects/Components/Paper/PaperWindow.cs
adrian 9544099c99 Paper and pen (#582)
* A very basic paper and pen implementation

* Removes SharedWriteComponent

* Update ContentNetIDs.cs
2020-02-12 00:01:05 +01:00

37 lines
1.1 KiB
C#

using Content.Shared.GameObjects.Components;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Client.GameObjects.Components
{
public class PaperWindow : SS14Window
{
private readonly RichTextLabel _label;
public readonly LineEdit Input;
protected override Vector2? CustomSize => (300, 300);
public PaperWindow()
{
var container = new VBoxContainer();
_label = new RichTextLabel();
Input = new LineEdit {Visible = false};
container.AddChild(_label);
container.AddChild(Input);
Contents.AddChild(container);
}
public void Populate(SharedPaperComponent.PaperBoundUserInterfaceState state)
{
if (state.Mode == SharedPaperComponent.PaperAction.Write)
{
Input.Visible = true;
}
var msg = new FormattedMessage();
msg.AddMarkup(state.Text);
_label.SetMessage(msg);
}
}
}