* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
23 lines
811 B
C#
23 lines
811 B
C#
using Content.Server.GameTicking.Rules.Components;
|
|
using Content.Server.Sandbox;
|
|
using Content.Shared.GameTicking.Components;
|
|
|
|
namespace Content.Server.GameTicking.Rules;
|
|
|
|
public sealed class SandboxRuleSystem : GameRuleSystem<SandboxRuleComponent>
|
|
{
|
|
[Dependency] private readonly SandboxSystem _sandbox = default!;
|
|
|
|
protected override void Started(EntityUid uid, SandboxRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
|
{
|
|
base.Started(uid, component, gameRule, args);
|
|
_sandbox.IsSandboxEnabled = true;
|
|
}
|
|
|
|
protected override void Ended(EntityUid uid, SandboxRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
|
|
{
|
|
base.Ended(uid, component, gameRule, args);
|
|
_sandbox.IsSandboxEnabled = false;
|
|
}
|
|
}
|