* add AntagObjectives from GenericAntag * add AntagRandomObjectives that traitor and thief can use * make ObjectivesSystem use initial character name which AntagSelection passes * make thief and traitor use AntagRandomObjectives * remove now unused locale * make sleeper agents rule use baseTraitorRule * restore dragon rule oop * bandaid for genericantag * real * typo --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
12 lines
338 B
C#
12 lines
338 B
C#
using Content.Shared.Random;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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/// Stores data for <see cref="ThiefRuleSystem"/>.
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/// </summary>
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[RegisterComponent, Access(typeof(ThiefRuleSystem))]
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public sealed partial class ThiefRuleComponent : Component;
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