31 lines
885 B
C#
31 lines
885 B
C#
using Content.Server.GameTicking.Rules;
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using Content.Shared.Whitelist;
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using Robust.Shared.Map;
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/// <summary>
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/// Stores grids created by another gamerule component.
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/// With <c>AntagSelection</c>, spawners on these grids can be used for its antags.
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/// </summary>
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[RegisterComponent, Access(typeof(RuleGridsSystem))]
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public sealed partial class RuleGridsComponent : Component
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{
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/// <summary>
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/// The map that was loaded.
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/// </summary>
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[DataField]
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public MapId? Map;
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/// <summary>
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/// The grid entities that have been loaded.
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/// </summary>
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[DataField]
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public List<EntityUid> MapGrids = new();
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/// <summary>
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/// Whitelist for a spawner to be considered for an antag.
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/// All spawners must have <c>SpawnPointComponent</c> regardless to be found.
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/// </summary>
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[DataField]
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public EntityWhitelist? SpawnerWhitelist;
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}
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