* refactor wieldable events * fix inconsitency with wielding and use updated events * wieldable cosmetic refactoring * Update Content.Shared/Wieldable/Events.cs Co-authored-by: Centronias <charlie.t.santos@gmail.com> * real Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: Centronias <charlie.t.santos@gmail.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
namespace Content.Shared.Wieldable;
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/// <summary>
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/// Raised directed on an item when it is wielded.
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/// </summary>
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[ByRefEvent]
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public readonly record struct ItemWieldedEvent(EntityUid User);
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/// <summary>
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/// Raised directed on an item that has been unwielded.
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/// Force is whether the item is being forced to be unwielded, or if the player chose to unwield it themselves.
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/// </summary>
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[ByRefEvent]
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public readonly record struct ItemUnwieldedEvent(EntityUid User, bool Force);
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/// <summary>
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/// Raised directed on an item before a user tries to wield it.
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/// If this event is cancelled wielding will not happen.
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/// </summary>
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[ByRefEvent]
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public record struct WieldAttemptEvent(EntityUid User, bool Cancelled = false)
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{
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public void Cancel()
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{
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Cancelled = true;
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}
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}
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/// <summary>
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/// Raised directed on an item before a user tries to stop wielding it willingly.
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/// If this event is cancelled unwielding will not happen.
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/// </summary>
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/// <remarks>
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/// This event is not raised if the user is forced to unwield the item.
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/// </remarks>
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[ByRefEvent]
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public record struct UnwieldAttemptEvent(EntityUid User, bool Cancelled = false)
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{
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public void Cancel()
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{
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Cancelled = true;
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}
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}
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